Guilt of the Grave World
Adventurers uncover an ancient secret on an asteroid, drawing the wrath of Eox’s undead Corpse Fleet—can they survive its galaxy-wide death crusade?
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
Free
Details
1 player following this game
Weekly / Wednesday - 7:00 PM UTC
Jun 3 / Session 3
Session Duration / 3.5–4 hours
3 / 4 Seats Filled
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Schedule
About the adventure
"While working for a dwarven mining collective on a mysterious asteroid, a group of adventurers discover an ancient secret, the revelation of which puts them at odds with the Corpse Fleet—the dreaded undead space armada from the planet Eox. Can the heroes survive the trials that await them on the grave world and beyond, or will they be the first victims of the Corpse Fleet's ambitions of turning the galaxy into a cosmic graveyard?" Come join us for the first SF2e Adventure Path!
Game style
Combat Lite
Roleplay Lite
Rules as Written (RaW)
Game themes
Meet the Game Master
3 years on StartPlaying
Highly rated for: Sets the Mood, Creativity, Storytelling
Average response time: 24+ hours
Response rate: 100%
About me
I've been DMing and playing for 30+ years. The first game I ever learned to play was a gamed called Bushido, and the first system I learned to run was L5R 1e, followed by AD&D 2e. I continued through with 3e and while I have ran multiple other systems, D&D was always my "home" system. I want to provide as much visual and audio immersion as I can, but I'm not an artistic person. VTT's are perfect for me to provide the kind of visual experience I want and I have found that Foundry has been the best suited to do so for me thus far. I came to enjoy running Pathfinder 2e a lot a few years ago. I stepped away from it and chose to run 5e out of convenience and at the time, my group wasn't enjoying PF2e. I've recently come back to it, and it's been a blast. It is now my primary system, and I am also enjoying working with the Starfinder 2e playtest material.
View Profile →Character creation
Creating your character
Characters will need to be made on your own on pathbuilder2e.com. There are some restrictions. • Ancestries: Dwarf, Elf, and Goblin are allowed from PF2e Player Core. I will review ancestries from Galaxy Guide, but I like to keep ancestries to the less "weird" ones. Borathu, for example, are not allowed. • Classes: SF2e Player Core classes as well as the Technomancer and Mechanic playtest are allowed. • I use Gradual Ability Boost as a variant rule, but no others (ie no Free Archetype or Ancestry Paragon). If you have questions I am always here to help. You'll submit your character to me for me to look over and then I will input it into Foundry. From there on, you'll update inside of Foundry.
The party consists of: Mechanic Soldier Operative
What to expect
Preparing for the session
You'll need a discord account (i will send you an invite link). We use that for voice chat. webcams are not required, but you are welcome to use one within discord if you so choose.
What Hellequin brings to the table
I host my servers directly via my PC. I'm open to players providing their own token art, so long as its appropriate to the setting. I set the token frame myself, so as a way for me to keep track of certain things during the course of the game. I try to utilize ambient music to set the mood where applicable. I also work hard to make sure visuals (such as maps, lighting, etc) are effective to give the players the information they should have and need. I do not use Theater of the Mind, especially in a game where combat is as tactical as it is in this system.
Homebrew rules
Gradual Ability Boost
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Hellequin creates a safe table
We'll take a break midway through the session, but if at anytime you need to take a bio or grab a drink/snack, I use a module to give a notice to the rest of the group that you are stepping away.
Content warnings
Safety tools used
