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Camp Hideaway: A Kids on Bikes campaign.
Camp is no place for Kids!
$10.00
/ Session
Details
Weekly / Monday – 11:00 PM UTC
Jul 28 / Session 22
3–4 Hour Duration
5 / 5 Seats Filled
Schedule
About the adventure
Summer at Camp Hideaway is supposed to be full of laughter, adventure, and campfire stories. Nestled deep in the woods, the camp offers the perfect escape from the outside world. But this year, something feels… different. The lake is too still. The woods are too quiet. And the whispers of a campfire legend are creeping into the shadows of reality. When strange events begin to unsettle campers and staff alike, it falls to a few brave souls to uncover the truth behind the eerie happenings. What starts as harmless tales shared around the fire becomes a desperate race to protect the camp—and themselves—from a darkness older than the trees. The question is: will they uncover the truth in time, or will Camp Hideaway become the final verse of a haunting melody?
Game style
Rule of Cool (RoC)
Roleplay Heavy
Meet the Game Master
About me
Hey there! I’ve been rolling dice and telling epic tales for the past five years as a Dungeon Master, primarily in Dungeons & Dragons 5e and Monster of the Week. What started as a simple love for storytelling has evolved into a full-blown passion for crafting unforgettable adventures that leave players laughing, strategizing, and, occasionally, holding their breath. Whether it's guiding heroes through sprawling fantasy worlds or hunting down creatures of the night in modern-day mysteries, I live for those shared moments when the story unfolds in ways no one could have predicted. I believe in creating a space where every player shines, from the seasoned tactician to the first-time roleplayer. My games are packed with twists, humor, and heart, designed to keep everyone engaged from start to finish. I’m constantly evolving my style, incorporating player feedback, and experimenting with new ideas to ensure no two sessions are the same. 🎲 From video games to D&D 5e, I’ve always loved stepping into the worlds of imagination and adventure. 🧙♂️ Five years of DMing experience across D&D 5e and other systems like Monster of the Week and Kids on Bikes. 🌟 My games are built on creativity, collaboration, and the "rule of cool," ensuring every session is as exciting as it is memorable. 🎮 Whether it’s unraveling mysteries, solving puzzles, or diving into roleplay, I craft immersive worlds where player choices truly matter. 🏳️🌈 My table is a welcoming, discrimination-free space for all adventurers, celebrating diverse voices and stories. ⚽ Outside the table, you’ll find me writing, watching soccer, or seeking a good scare. ✨ Ready to roll the dice and embark on an epic adventure? Let’s create stories together!
View Profile →Character creation
Creating your character
Character creation will take place during Session 0. This free session will last approximately two hours and will focus on building characters, reviewing the rules, and developing relationships and story details.
This group is fun, relaxed, and welcoming. It is a Role Play Heavy campaign where everyone has done remarkably well, ensuring that each character gets their moment in the spotlight.
What to expect
Preparing for the session
Have a microphone ready and access to Discord and Roll20.
What GM Kasey brings to the table
Roll20Pro Account Discord Server Maps and Music Hand Crafted Adventures A Safe and Supportive Space I Attempt Character Voices (Not required) I’m all about the 'rule of cool' and collaborative storytelling—if someone has a great idea that makes the story more exciting, I’m all for it! I like to bring scenes to life with visuals and audio, which helps set the mood and pull players deeper into the world. Ultimately, I want everyone at the table to feel like they’re part of an evolving story that we’re building together, one that’s thrilling, meaningful, and, most importantly, fun.
Equipment needed to play
Internet
Microphone
Platforms used
Safety
How GM Kasey creates a safe table
A consent form will be provided and must be signed before the start of the campaign. To maintain a comfortable and supportive environment, we’ll use several safety tools throughout the game: X-Card: If something in the game makes you uncomfortable or crosses a boundary, simply raise the X-Card. We’ll immediately shift or adjust the scene without requiring any explanation. Pause Card: If you need a moment to process or discuss a scene, raise the Pause Card. This allows us to temporarily stop the game and check in before continuing. Fast Forward Card: If a scene feels uncomfortable but could continue in a brief or less intense form, raise the Fast Forward Card to summarize or skip through it quickly. We’ll also use Lines and Veils to establish boundaries in advance: Lines represent hard limits. Topics or themes designated as Lines will not be included in the game under any circumstances. Veils represent content that can appear but only in an indirect or non-graphic way, “veiled” from detailed descriptions. For example, a Veil may be placed over certain types of harm or sensitive topics that are acceptable to reference but should be treated with care. You’ll have the opportunity to set your Lines and Veils in a pregame consent form, which should be completed before the session begins. These tools are here to ensure that everyone feels safe and comfortable, and any concerns can also be shared privately with the GM. We’ll address these without question or judgment to create an enjoyable experience for everyone.
Content warnings
Safety tools used