š² Ashes of Davokar | 𩸠A Symbaroum Adventure
In this campaign, we will explore your characterās motivations and story as he traverses the world of Symbaroum.
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SYSTEM
LANGUAGE
EXPERIENCE
AGE
$30.00
/ Session
Details
Bi-weekly / Wednesday - 8:00 PM UTC
Mar 18 / Session 14
Session Duration / 2.5ā3 hours
3 / 6 Seats Filled
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About the adventure
š Adventures in Symbaroum š² š System: Symbaroum (Official Ruleset) š Genre: Dark Fantasy ⢠Exploration ⢠Mystery š Tone: Grim ⢠Mysterious ⢠Mythic šÆļø Campaign Description: The forest of Davokar whispers. It calls to the curious, the desperate, the ambitious ā and devours them alike. To the south, Ambria rises, a new kingdom built on old blood. To the north, Davokar hides the ruins of Symbar, the empire that fell when the gods turned away. Between them? The borderlands ā dangerous, lawless, and full of secrets. You are one of the few brave (or foolish) enough to cross into the shadows. A treasure-seeker, exile, knight, witch, or scholar. Whatever you are, you are marked now. Davokar does not let go. This is not a story of glory. It is a story of what survives ā and what doesnāt. š§ What to Expect: š² Harsh wilderness expeditions where light is fleeting š”ļø Gritty combat with permanent injuries and moral weight š§© Ancient secrets, corrupting magic, and shifting allegiances š·ļø Factions with conflicting goals and long memories š Death is common ā corruption is worse
Game themes
Meet the Game Master
2 years on StartPlaying
189 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: Under 1 hour
Response rate: 90%
About me
Hi, Iām Manu, a passionate Game Master with years of experience running immersive and engaging tabletop RPGs. I specialize in crafting rich, story-driven campaigns where player choices truly matter. Whether you're a seasoned adventurer or brand new to the game, I ensure a welcoming and exciting experience tailored to your playstyle. My goal is simple: create epic stories, foster memorable character moments, and make sure everyone has a great time at the table. Expect a mix of thrilling combat, deep roleplay, and unexpected twists that will keep you on your toes. If you're looking for a game where your decisions shape the world, where mysteries unfold with every session, and where fun is the top priorityāthen you're in the right place!
View Profile āCharacter creation
Creating your character
š§ Character Creation Together We create your character together, without rigid constraints. Bring any concept you like. Strange, powerful, subtle, or unconventional ideas are welcome. The goal is expression first, structure second. šļø Starting Level, Gear, and Resources Starting level, gold, and magic items are decided in session zero. These choices adapt to the tone and direction of the campaign. Nothing is fixed in advance, and everything is open to discussion. š Official Content All official material is allowed. No restricted books, no hidden bans. If it exists officially, you can use it. š§Ŗ Homebrew and Custom Options Homebrew is allowed. New classes, subclasses, items, mechanics, and narrative systems can be introduced. Review is about fit and clarity, not limitation. Adjustments, if ever needed, are done collaboratively. š§ Creative Freedom You are free to shape your characterās power, identity, goals, and flaws. Characters can evolve, break expectations, and change direction over time. The campaign adapts to player choices, not the other way around. š£ļø Questions and Contact Ask anything, anytime. Add me on Discord: opossum7448
What to expect
Preparing for the session
You will need a Roll 20 account, a Discord account, a Microphone and a stable internet connection. Any questions? Add me on Discord: opossum7448
What Manu brings to the table
š Character Voices NPCs are played with clear, distinct voices and mannerisms. Age, origin, status, and personality all shape how they speak and act. A merchant, a noble, a soldier, or a scholar will feel different at the table. The goal is clarity and immersion, not caricature. š¶ Ambient Music and Soundscapes Ambient music and background sounds are used to support the scene. Cities feel busy, taverns feel alive, and ruins feel quiet and tense. Music changes with mood and location. It never takes focus away from play. It supports it. šŗļø Maps, Tokens, and Visual Aids Maps, handouts, tokens, and images are used when they add value. This includes city districts, battle spaces, important locations, and key objects. Visual aids help players understand space, scale, and context, especially during exploration and tactical moments. š Narrative and Character-Driven Play The campaign focuses on story, character choices, and consequences. Player actions matter. Decisions can change relationships, factions, and the world itself. NPCs remember what you do. The story reacts and evolves instead of following a fixed path. āļø Flexible Rules and Homebrew Rules are used as a framework, not a limitation. When strict rules get in the way of pacing or drama, flexibility is applied. Homebrew is welcome if it serves the story and stays balanced. Any changes are discussed openly and clearly. šÆ Player-Focused Experience The game adapts to the group. Tone, themes, and focus shift based on what the players engage with mostācombat, intrigue, exploration, or personal arcs. The goal is a consistent, immersive experience built around player agency and shared storytelling.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Manu creates a safe table
š§ Session Zero Weāll discuss expectations, character concepts, and boundaries before play begins. š§ Lines & Veils Sensitive topics will be handled carefully, with player input ensuring that no one feels uncomfortable. ā X-Card If something arises during play that makes you uncomfortable, you can use this tool to pause and adjust the scene. š¬ Check-Ins Regular feedback ensures the campaign stays enjoyable for everyone. š Debriefing At the end of each session, we take a few minutes to share thoughts and feedback. This helps align expectations, address concerns early, and create a better, safer play environment for everyone.
Content warnings
Safety tools used
