Symbaroum: AoD | Open World

Symbaroum: AoD | Open World

Explore the ancient forest of Davokar, confront corruption, and shape your character’s fate in an open-world dark fantasy campaign.

TYPE

Campaign

SYSTEM

Symbaroum

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 SEATS LEFT
$30.00

/ Session

Details

6 players following this game

Bi-weekly / Wednesday - 7:00 PM UTC

Oct 14 / Session 14

Session Duration / 3 hours

3 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Wed, Oct 14 | 7:00 PM – Session 14

Wed, Oct 21 | 7:00 PM – Session 15

Wed, Oct 28 | 8:00 PM – Session 16

Meet your party members

3/6

About the adventure

🌑 Adventures in Symbaroum 🌲 📜 System: Symbaroum (Official Ruleset) 🌌 Genre: Dark Fantasy • Exploration • Mystery 🎭 Tone: Grim • Mysterious • Mythic 🕯️ Campaign Description: The forest of Davokar whispers. It calls to the curious, the desperate, the ambitious — and devours them alike. To the south, Ambria rises, a new kingdom built on old blood. To the north, Davokar hides the ruins of Symbar, the empire that fell when the gods turned away. Between them? The borderlands — dangerous, lawless, and full of secrets. You are one of the few brave (or foolish) enough to cross into the shadows. A treasure-seeker, exile, knight, witch, or scholar. Whatever you are, you are marked now. Davokar does not let go. This is not a story of glory. It is a story of what survives — and what doesn’t. 🧭 What to Expect: 🌲 Harsh wilderness expeditions where light is fleeting 🗡️ Gritty combat with permanent injuries and moral weight 🧩 Ancient secrets, corrupting magic, and shifting allegiances 🕷️ Factions with conflicting goals and long memories 💀 Death is common — corruption is worse

Game style

Combat Lite

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(68)

TOP GM

2 years on StartPlaying

342 games hosted

Highly rated for: Storytelling, Creativity, Beginner Friendly

Average response time: Under 1 hour

Response rate: 75%

About me

🎲 Hi, I'm Manu — a Top Game Master with 300+ hosted games • 60 five-star reviews • Top GM I create cinematic, story-driven campaigns where your decisions genuinely shape the world. Every adventure is built around meaningful player choice, memorable NPCs, tactical combat, and long-term consequences that make every decision matter. 🗺️ Every campaign includes handcrafted maps, custom artwork, immersive handouts, and carefully designed encounters to deliver an experience that feels closer to a living world than a scripted adventure. Whether you're an experienced roleplayer or completely new to tabletop RPGs, my goal is simple: ✨ Create unforgettable adventures in worlds that react to your choices. Check out my website: playwithmanu.com

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Character creation

Creating your character

🧙 Character Creation Together We create your character together, without rigid constraints. Bring any concept you like. Strange, powerful, subtle, or unconventional ideas are welcome. The goal is expression first, structure second. 🎚️ Starting Level, Gear, and Resources Starting level, gold, and magic items are decided in session zero. These choices adapt to the tone and direction of the campaign. Nothing is fixed in advance, and everything is open to discussion. 📚 Official Content All official material is allowed. No restricted books, no hidden bans. If it exists officially, you can use it. 🧪 Homebrew and Custom Options Homebrew is allowed. New classes, subclasses, items, mechanics, and narrative systems can be introduced. Review is about fit and clarity, not limitation. Adjustments, if ever needed, are done collaboratively. 🧭 Creative Freedom You are free to shape your character’s power, identity, goals, and flaws. Characters can evolve, break expectations, and change direction over time. The campaign adapts to player choices, not the other way around. 🗣️ Questions and Contact Ask anything, anytime. Add me on Discord: opossum7448

What to expect

Preparing for the session

You will need a Roll 20 account, a Discord account, a Microphone and a stable internet connection. Any questions? Add me on Discord: opossum7448

What Manu brings to the table

🎭 Character Voices NPCs are played with clear, distinct voices and mannerisms. Age, origin, status, and personality all shape how they speak and act. A merchant, a noble, a soldier, or a scholar will feel different at the table. The goal is clarity and immersion, not caricature. 🎶 Ambient Music and Soundscapes Ambient music and background sounds are used to support the scene. Cities feel busy, taverns feel alive, and ruins feel quiet and tense. Music changes with mood and location. It never takes focus away from play. It supports it. 🗺️ Maps, Tokens, and Visual Aids Maps, handouts, tokens, and images are used when they add value. This includes city districts, battle spaces, important locations, and key objects. Visual aids help players understand space, scale, and context, especially during exploration and tactical moments. 📖 Narrative and Character-Driven Play The campaign focuses on story, character choices, and consequences. Player actions matter. Decisions can change relationships, factions, and the world itself. NPCs remember what you do. The story reacts and evolves instead of following a fixed path. ⚙️ Flexible Rules and Homebrew Rules are used as a framework, not a limitation. When strict rules get in the way of pacing or drama, flexibility is applied. Homebrew is welcome if it serves the story and stays balanced. Any changes are discussed openly and clearly. 🎯 Player-Focused Experience The game adapts to the group. Tone, themes, and focus shift based on what the players engage with most—combat, intrigue, exploration, or personal arcs. The goal is a consistent, immersive experience built around player agency and shared storytelling.

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Manu creates a safe table

🧭 Session Zero We’ll discuss expectations, character concepts, and boundaries before play begins. 🚧 Lines & Veils Sensitive topics will be handled carefully, with player input ensuring that no one feels uncomfortable. ❌ X-Card If something arises during play that makes you uncomfortable, you can use this tool to pause and adjust the scene. 💬 Check-Ins Regular feedback ensures the campaign stays enjoyable for everyone. 🔄 Debriefing At the end of each session, we take a few minutes to share thoughts and feedback. This helps align expectations, address concerns early, and create a better, safer play environment for everyone.

Content warnings

Spiders

Safety tools used

Frequently asked questions