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Ghosts of Saltmarsh [2014] | [Levels 1-12] | New players welcome

Ghosts of Saltmarsh [2014] | [Levels 1-12] | New players welcome

The neglected coastal town of Saltmarsh teeters on chaos as political strife, unchecked piracy, and mor ancient threats stir beneath the waves.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
FULL
$15.00

/ Session

Details

Weekly / Saturday - 3:00 AM UTC

May 16 / Session 50

Session Duration / 3–4 hours

5 / 5 Seats Filled

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Schedule

Sat, May 16 | 3:00 AM – Session 50

Sat, May 23 | 3:00 AM – Session 51

Sat, May 30 | 3:00 AM – Session 52

Sat, Jun 06 | 3:00 AM – Session 53

Sat, Jun 13 | 3:00 AM – Session 54

Sat, Jun 20 | 3:00 AM – Session 55

Sat, Jun 27 | 3:00 AM – Session 56

Sat, Jul 04 | 3:00 AM – Session 57

Sat, Jul 11 | 3:00 AM – Session 58

Meet your party members

5/5

About the adventure

Set in the quiet fishing village of Saltmarsh, this campaign will take you and your party on a thrilling series of nautical adventures, where the vast, unpredictable sea is both a source of bounty and danger. From ship-to-ship combat to diving into the depths of mysterious underwater ruins, Saltmarsh will serve as your home base as you venture out into the treacherous waters and coastal towns of the region. Each adventure will challenge your courage, resourcefulness, and sense of exploration as you face pirates, ancient sea creatures, and hidden secrets lurking beneath the waves. This campaign is perfect for adventurers who crave high-stakes nautical exploration, thrilling combat, and a sense of mystery beneath the waves. Players will face unique challenges both above and below the water, from ship battles to underwater dives. If you’re looking for an experience full of high seas adventures, tense encounters, and the lure of the unknown, this campaign is for you. Whether you’re a seasoned adventurer or a newcomer eager to explore the coasts, there’s something for everyone in this world of uncharted waters and deep secrets.

Game themes

Meet the Game Master

5.0

(2)

2 years on StartPlaying

49 games hosted

Highly rated for: Creativity, Inclusive, Teacher

About me

I’ve always had a passion for the High Fantasy genre, whether it's diving into fantasy novels, playing video games, or watching films and anime. My journey with D&D began in high school when I played my first game with friends, and I’ve been hooked ever since. Over the years, I’ve come to realize that D&D isn’t just a game, it’s a space for creativity, storytelling, and shared adventure. As a Dungeon Master my focus is on making the table a comfortable, inclusive, and fun environment for everyone. I believe every player should have the freedom to manifest their wildest fantasies, write their own legends, and even wreak a little havoc from time to time. One of my favorite aspects of being a DM is homebrewing flavorful magic items that make characters feel truly unique. Whether it’s a weapon imbued with a story, a trinket that holds a secret, or an item with unexpected powers, I love crafting these small touches that give players a sense of ownership over their world. For me, being a Dungeon Master is all about creating moments that players will remember. Whether you’re in it for the deep roleplay, the thrill of combat, or the joy of discovering something new, I hope to make sure every session is an unforgettable adventure where you can explore, grow, and, most importantly, have fun.

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Character creation

Creating your character

Character Creation will be done in session 0 (for special circumstances may be done before or after for some players) in Foundry with gm assistance. Most character creation rules will be decided by majority vote.

What to expect

Preparing for the session

Players will need: - Discord - A mic for voice chat - A Computer or Laptop with a web browser

What Varity brings to the table

FoundryVTT, the campaign book as well as almost every other D&D Beyond book (for referencing), Battle and ambient music. I do believe in rule of cool but will be applying this at my own discretion.

Homebrew rules

Starting feat: yes Inspiration: given for giving session recap or accomplishing something significantly impressive Flanking: Melee flanking provides advantage Multiclassing: Yes Encumbrance: Standard (no penalty until full encumbrance reached) Critical Hits: Maximise Critical Dice Customizing origin: Yes Optional Class and Race Features: Yes Sources: All official content is allowed, non official only on specific dm approval Multiclass and Feat Prerequisites: Yes Healing potions are a bonus action, applying to another requires an action

Equipment needed to play

Computer

Headphones

Internet

Safety

How Varity creates a safe table

The Monte Cook RPG Consent list will be required to be filled out and privately messaged to the dm, breaks will be taken at the halfway point of every session, and stars and wishes will be done at the end of each session. If at any point in the game a player is uncomfortable with the content or the possible direction the content is headed in they can message me privately regarding their concerns and I will address it keeping them anonymous.

Content warnings

Safety tools used

Frequently asked questions