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Ghosts of Saltmarsh [2014] | [Levels 1-12] | New players welcome
The neglected coastal town of Saltmarsh teeters on chaos as political strife, unchecked piracy, and mor ancient threats stir beneath the waves.
$15.00
/ Session
Details
Weekly / Saturday - 3:00 AM UTC
May 16 / Session 50
Session Duration / 3–4 hours
5 / 5 Seats Filled
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Schedule
About the adventure
Set in the quiet fishing village of Saltmarsh, this campaign will take you and your party on a thrilling series of nautical adventures, where the vast, unpredictable sea is both a source of bounty and danger. From ship-to-ship combat to diving into the depths of mysterious underwater ruins, Saltmarsh will serve as your home base as you venture out into the treacherous waters and coastal towns of the region. Each adventure will challenge your courage, resourcefulness, and sense of exploration as you face pirates, ancient sea creatures, and hidden secrets lurking beneath the waves. This campaign is perfect for adventurers who crave high-stakes nautical exploration, thrilling combat, and a sense of mystery beneath the waves. Players will face unique challenges both above and below the water, from ship battles to underwater dives. If you’re looking for an experience full of high seas adventures, tense encounters, and the lure of the unknown, this campaign is for you. Whether you’re a seasoned adventurer or a newcomer eager to explore the coasts, there’s something for everyone in this world of uncharted waters and deep secrets.
Meet the Game Master
About me
I’ve always had a passion for the High Fantasy genre, whether it's diving into fantasy novels, playing video games, or watching films and anime. My journey with D&D began in high school when I played my first game with friends, and I’ve been hooked ever since. Over the years, I’ve come to realize that D&D isn’t just a game, it’s a space for creativity, storytelling, and shared adventure. As a Dungeon Master my focus is on making the table a comfortable, inclusive, and fun environment for everyone. I believe every player should have the freedom to manifest their wildest fantasies, write their own legends, and even wreak a little havoc from time to time. One of my favorite aspects of being a DM is homebrewing flavorful magic items that make characters feel truly unique. Whether it’s a weapon imbued with a story, a trinket that holds a secret, or an item with unexpected powers, I love crafting these small touches that give players a sense of ownership over their world. For me, being a Dungeon Master is all about creating moments that players will remember. Whether you’re in it for the deep roleplay, the thrill of combat, or the joy of discovering something new, I hope to make sure every session is an unforgettable adventure where you can explore, grow, and, most importantly, have fun.
View Profile →Character creation
Creating your character
Character Creation will be done in session 0 (for special circumstances may be done before or after for some players) in Foundry with gm assistance. Most character creation rules will be decided by majority vote.
What to expect
Preparing for the session
Players will need: - Discord - A mic for voice chat - A Computer or Laptop with a web browser
What Varity brings to the table
FoundryVTT, the campaign book as well as almost every other D&D Beyond book (for referencing), Battle and ambient music. I do believe in rule of cool but will be applying this at my own discretion.
Homebrew rules
Starting feat: yes Inspiration: given for giving session recap or accomplishing something significantly impressive Flanking: Melee flanking provides advantage Multiclassing: Yes Encumbrance: Standard (no penalty until full encumbrance reached) Critical Hits: Maximise Critical Dice Customizing origin: Yes Optional Class and Race Features: Yes Sources: All official content is allowed, non official only on specific dm approval Multiclass and Feat Prerequisites: Yes Healing potions are a bonus action, applying to another requires an action
Equipment needed to play
Computer
Headphones
Internet
Platforms used
Safety
How Varity creates a safe table
The Monte Cook RPG Consent list will be required to be filled out and privately messaged to the dm, breaks will be taken at the halfway point of every session, and stars and wishes will be done at the end of each session. If at any point in the game a player is uncomfortable with the content or the possible direction the content is headed in they can message me privately regarding their concerns and I will address it keeping them anonymous.
Content warnings
Safety tools used
