Aberrant

Aberrant

TYPE

Campaign

SYSTEM

Aberrant

EXPERIENCE

Beginner

AGE

All Ages
1 NEEDED TO START
$25.00

/ Session

Details

Custom / Thursday – 2:09 PM UTC

1–3 Hour Duration

2 / 5 Seats Filled

About the adventure

Aberrant is a tabletop role-playing game (RPG) published by White Wolf Publishing in 1999 as part of its Trinity Universe series. The game explores a world where superpowered individuals, known as Novas, emerge due to a genetic anomaly activated by exposure to cosmic radiation.

Meet the Game Master
Neurodivergent
Published Writer
Artist

Less than a year on StartPlaying

About me

game master

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Character creation

Creating your character

When Will Character Creation Take Place? Before the First Session: I prefer players to complete their character creation prior to the first game session. This gives everyone time to think about their backstory, personality, and motivations without feeling rushed during gameplay. Pre-session Character Sheets: I’ll provide resources like a digital character sheet template (D&D Beyond or Google Sheets) to make the process smooth. Guided Session 0: If necessary, we’ll have a Session 0 to finalize characters, go over backstories, and answer any questions. How Will Stats Be Decided? Standard Array (15, 14, 13, 12, 10, 8): A balanced approach to character stats that encourages versatility and fair gameplay. I typically use this for ease and fairness across the group. Point Buy: If players want more control over their character's attributes, we can use the point-buy system (27 points for ability scores). Roll for Stats: For a bit more randomness and excitement, I also allow players to roll for stats (4d6, drop the lowest, and assign them as desired). Players will need to decide on one of these methods beforehand, ensuring consistency. Starting Level Level 1: Most campaigns begin at level 1, allowing players to grow their characters organically. Starting at level 1 provides a chance to develop characters from humble beginnings and lets everyone learn their character’s abilities gradually. For one-shot games, we might start at a higher level (typically level 3), depending on the campaign's scope and tone. Where Will the Characters Be Created? Digital Platforms: Players will create their characters on platforms like: D&D Beyond: For quick access to character sheets, and automatic tracking of features, spells, and items. Roll20: If we use Roll20 for the campaign, I’ll help set up the character sheets there, which sync with the virtual table. Manual Sheets: If players prefer a more traditional approach, they can create their character using physical sheets or PDFs and submit them digitally. Books and Resources Core Rulebooks: Player's Handbook (PHB): For D&D 5e, this is the go-to resource for basic character options like races, classes, feats, and equipment. Allowed Books: I encourage using supplemental books like Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, and Mordenkainen’s Tome of Foes for additional options (as long as the content fits the campaign theme). Homebrew Content: We can discuss any homebrew content before you use it. I encourage creativity, but I also like to make sure it’s balanced within the game. Restrictions No OP Content: I avoid certain overpowered or unbalanced content that could disrupt the game’s flow. For example, some subclasses or races might not be allowed based on the campaign's tone or the group’s preferred power level. Backstory Considerations: I encourage players to develop interesting backstories that tie into the world, but I might suggest modifying certain aspects to ensure everyone fits together well in

What to expect

Preparing for the session

1. Equipment and Software Microphone: A working microphone is essential for communication during the game. It helps ensure everyone can be heard clearly and makes the game more engaging. A headset is preferred to avoid background noise, but as long as it’s clear, any mic will do. Webcam (Optional): If we are using video chat (for in-person or hybrid sessions), a webcam will help create a more immersive experience and allow for better social interaction. Necessary for Video Sessions: If the game uses a VTT that requires face-to-face interaction or visual elements, having a webcam adds to the atmosphere.

What Phillip Spoon brings to the table

Tools and Resources Virtual Tabletop (VTT): I use platforms like Roll20 or Foundry VTT for immersive gameplay. Custom maps, dynamic lighting, and tokens are included for enhanced visuals and gameplay. Content Sharing: Access to an extensive library of digital content on D&D Beyond, including sourcebooks and adventures. Pre-built character sheets and access to premium content for easier player setup. Custom Assets: Handcrafted battle maps tailored to the campaign setting. Unique tokens for NPCs, monsters, and player characters. Custom encounter designs to match player backstories or preferences. Game Atmosphere Character Voices: I bring life to NPCs with distinct character voices and personalities. Ambient Music & Sound Effects: Use of tools like Syrinscape or Spotify playlists for background music and soundscapes, enhancing immersion during exploration, combat, or social encounters. Visual Aids: Props, handouts, and images to make the game world vivid and engaging.

Safety

How Phillip Spoon creates a safe table

Using Safety Tools in Your RPG Incorporating safety tools ensures a comfortable and enjoyable experience for all players. Lines and Veils Lines: Topics that will not be included in the game at all. Veils: Topics that may be present but will fade to black or occur off-screen. Implementation: Create a collaborative Lines and Veils document using tools like Google Docs or Session Zero tools. Share this with players before the first session. Revisit and update the document as needed throughout the campaign. Session 0 Purpose: Establish expectations, tone, and boundaries for the game. Discuss: The game's themes and style. Safety tools (Lines, Veils, X/N/O cards). Player character relationships and group dynamics. Consent for sensitive content or scenarios. Set up channels for ongoing communication about player comfort. X, N, & O Cards X Card: Signals immediate removal of content making a player uncomfortable. N Card: Indicates a need to slow down or reconsider approaching content. O Card: Shows enthusiastic consent to continue or amplify a scene. Formats: Digital Games: Use tools like Roll20 or Discord reactions. Dedicated chat commands or bots can work for anonymous use. In-Person Games: Use physical cards or hand signals. Aftercare After intense sessions, dedicate time to check in with players. Ask open-ended questions like: "How are you feeling about today's session?" "Is there anything you'd like to address or change moving forward?" Create a private feedback channel for ongoing adjustments.

Content warnings

Safety tools used

Frequently asked questions