Mortal Kombat meets Dragonball: Fists of the Ruby Phoenix! 11-20
Pathfinder 2e | Campaign
About the adventure
The time has come again for the Ruby Phoenix Tournament! The sorcerer Hao Jin has invited only the strongest martial artists, adventurers, and fortune seekers to her world-famous fighting competition. The motley roster of contenders must compete for this decade's champion title and the choice of one of the Ruby Phoenix's grand treasures. Who will come out on top, and who will be left in the dust? There's only one way to find out! I have played and GM'd this adventure path before and it is my absolute favorite AP, cannot wait to run it for you as well! :) I will absolutely embrace the corniness of naming every single martial art style and special move! This AP goes from levels 11-20. This means that some prior experience with PF2E is required. Variant rules in play: Free Archetype Ancestry Paragon Gradual Ability Boost Stamina Rules if no one is interested in playing support/healer
2 years on StartPlaying
158 games hosted
Highly rated for: Creativity, Inclusive, Voices
Average response time: 1 hour
Response rate: 100%
Game Master Reviews (22)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Voices
He embraces and rewards player choices, even if they're ill advised. That's hard to find, much less in an AP/module. Despite a busy schedule with multiple groups to maintain, Gabriel always feels totally present and engaged, and keeps up a fun attitude/atmosphere. Get on the Plants train, you won't be disappointed.
Gabriel/Plants is an amazing teacher and GM for Pathfinder! He is very thoughtful and kind, such a breath of fresh air as a newbie to Pathfinder. He also really gets into the role play and quickly adapts to how the group likes to do it! If you are looking for a GM on Pathfinder, you can't go wrong with him!
Plants is a great GM when it comes to keeping the game moving. His characters are interesting and interactive and when rules questions come up he either knows the rule, or makes a ruling to find out later, but keeps the game moving. He allows to the rule of cool and player creativity.
Plants is genuinely a really awesome GM to play with. He's gives us a good balanced game. Character wise he gives plenty of room to roleplay and explore our characters without feeling rushed. Combat always feels exciting and cinematic, and Plants has a knack for making everyone feel like a total badass during key moments. He does great character voices that really bring NPCs to life, and he clearly know the rules well, which keeps things running smoothly. Plants is also able to adapt to the players, for example with us he's not afraid to bend things a little for the sake of fun or a cool moment, which really adds to the enjoyment. Plant's is a really fun and welcoming GM, and I highly recommend him.
Additional details
How to prepare
Bring a working microphone, no webcam required.
What I provide
I will bring custom maps, high quality foundry modules and awesome custom 3D popout tokens for all characters!
Gameplay details
During session 0 we will go through all of the Lines and Veils.
Content warnings
• Spiders
Safety tools used
• Lines and Veils
How will character creation work
Characters start at level 11. We will go over character creation during session 0.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Intermediate
Platforms used
• Foundry VTT
$30.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 2:00 PM UTC
Jun 15 / Session 27
3 Hour Duration
6 / 6 Seats Filled
Schedule
Requirements
Experience required: Intermediate
Age: 18+