The Medradan Pomp Psychos: Death Collectors
You died, and even worse, you've made a deal with Death. Now, you work for an insane godlike entity! At least you can't die again.
About the adventure
(This is my own homebrew setting of Medrad, and will be a level 1-20 campaign that bounces around the planes.) Medrad is a world that has been destroyed and rebuilt uncountable times over, unknown to the denizens of this planet, each time almost identical to the last. To outsiders- angels, demons, devils and more- this is common knowledge and something to keep hidden from mortals, with each era and each incarnation of Medrad being little more than fleeting moments. Every time, millions of people die or are erased from reality, put into the afterlife or a reality of bleak mid-apocalypse stagnation. You just died. Whether the world ended with you or you died doing something stupid or bold, you're dead. Now, you either have to face the music and go to whatever afterlife you earned, or you can stick around a little longer by making a deal- become a Psychopomp and drag people, kicking and screaming, to their fates. You chose the latter, and you're just getting to your first day at your new job. Worst part of the job is your boss- Death, the Grim Reaper. Anything but grim, he's a thorough lunatic without a shred of impulse control, firing himself and others like bullets at whatever he feels like would be fun and chaotic, which will almost certainly get in the way of your work.
Meet the Game Master
About me
Hi, I'm Behold! I've been running games since I was in middle school- of course, I've gotten a bit better since then. I'm also a game developer and designer who knows a wide range of systems, with both modules and homebrew settings (at your request) available.
View Profile →Reviews (4)
Proficiencies
Players say this GM is great at:
Creativity
World Builder
Rule of Cool
Behold is the sort of person that is simultaneously incredibly chill as well as intensely passionate about TTRPGs. He is dedicated and fully committed to any game he runs, and has the incredible patience and determination to see a game through, despite life sometimes kicking scheduling to the curb. As a GM, he is extremely proficient at world building and filling out lore for a truly lived in world. The texture and depth he adds to the fabric of history in his (numerous!) settings is exceptional. A stellar example of a true 'yes, and' DM who will work with players to tell all sorts of stories collaboratively.
As someone who's played in his games for years, I can confidently say he has easily some of the best world-building and scene work I've ever played under. Really helpful when it comes to learning new mechanics or figuring things out in-game. My favorite moments have definitely stemmed from his skilled improvisation and incorporating improvised things well into already very solid settings. Huge recommend
Character creation
Creating your character
During our first session, Session 0, we will go over Lines & Veils and work on character creation, though I will try to be available to work on characters before then as well. Characters will be starting at level 1 and use Free Archetype rules- this means that, every even level, starting at your first level up, a sort of secondary, minor class or class feature will be taken in addition to any normal class features taken. Characters should be written so that they would be willing to work with this group to bring people, by force if needed, to the afterlife, even if it is only for selfish reasons. This Session 0 will be free.
What to expect
Preparing for the session
You will need a microphone, a computer that can access Foundry, and a Discord account. No programs need to be downloaded. Foundry does not require the player to make an account, though there is a slot I make in Foundry for the players, which requires a password; have one in mind that is not the same as your other passwords, as you will need to share it with me so I can set it. You should have at least a cursory understanding of how Pathfinder 2e works, such as the 3 action system, how skills scale, basics such as hit points and how to make basic attacks.
What B.E.H.O.L.D. brings to the table
I will, as much as possible, bring maps, tokens, music, and the Foundry VTT and a server for it to remain active. While I won't have a map and tokens made for every scenario, of course, I will try to have them ready for planned encounters, at least. I'm not the greatest, but I do my best with character voices and try to research my accents. I generally emphasize Rule of Cool over hard mechanics, but I don't just "let things happen." In the moment, maybe, but I can (and often do) make mechanics for almost anything that I think would enhance the player experience when relevant.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How B.E.H.O.L.D. creates a safe table
The Discord server will have a Lines & Veils channel which will be available to everyone, and during the free session 0, we'll also discuss Lines & Veils. If someone does need to leave with the Open Door policy, I will check in AFTER the session to make sure they're emotionally OK. Additionally, if there's time after the session, we can discuss how things went, as well as any concerns players have. Most of the content warnings' content can be removed with the Lines & Veils, though some are more certain (eg. Guns, Violence, Death, Fiends, Murder, etc.) and would not be feasible to remove entirely. Regarding gameplay, expect homebrew and, if you have something particularly fitting, ask if you can use homebrew. Also, given the campaign's topic, I would not worry about character death- you can, more or less, "respawn," though you will be removed from the encounter, and there can still be consequences, especially if your pseudo-immortality is abused.