[First Session Free!] PF2E Blood Lords (💀Undead Campaign💀)
Pathfinder 2e | Campaign
About the adventure
Trouble brews in the lands of the dead. In Geb a plot thickens, and hidden motivations drive closer to striking at the heart of Gebbite politics. You find yourself swept up in the investigation of a sabotaged farmstead, its up to you and your fellows to sort out who's tampered with the food stocks of Greydirge. This is the first step on a large and tangled web of devious plots; left to you to unweave what conspiracy threatens the nation and secure yourself as a rightful ruler amongst the Gebbite population. Virtual game through Foundry VTT.
Hello all! This is a brand new campaign listing. The Blood lords campaign is a PF2E Evil campaign that takes place in one of its most exciting and enjoyable settings. It begins at lvl 1 and is a good starting point for people new or wanting to learn pathfinder. Feel free to message me if you have any questions before you sign up!
Game Master Reviews (5)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
Inclusive
Mail is an excellent DM. His passion for the game shows through in his player engagement, story telling, and world building. He shows an immense amount of dedication to making games run smoothly and making them as fun as possible, not to mention he is also very patient and supportive of inexperienced players, whether that be for new game models or TTRPG in general. He has worked closely with players to provide unique experiences and is very willing to indulge in the expected tom-foolery of your average party. 10/10 would always recommend!
Really really good GM highly recommend! The campaigns are always super creative, fun and engaging. He really likes to make sure all players are comfortable and know what’s going on. Very beginner friendly and he doesn’t make you feel dumb for explaining things you don’t know or understand. Thank you for making my D&D experience safe and fun!!
Mail creates engaging storylines and lore that is very immersive. There has been plot twists that have literally blown my mind and looking back were well foreshadowed if I had been paying closer attention. I feel like my player has always had agency in the world and has had an effect on both the campaign itself and what the DM envisioned.
Additional details
How to prepare
The only two things I require from my players are a working microphone (Text only accommodations are an option), and for them to have a web browser that functions with Foundry VTT, Chrome is the easiest but other browsers should be capable.
What I provide
I will be supplying the VTT, Maps and tokens, as well as referable documents for character creation. I will be providing both fully fleshed out battle maps, as well as creating custom battlemaps when needed for off the rails exploration. I will be playing atmospheric music and have ambient tracks inside of the foundry to add to immersion. I utilize character voices and enjoy role play, often allowing for after session roleplay to continue past the session stop time free of charge to help players with character development, or roleplay fulfillment. My combats are often tactical, dynamic and action packed. I prefer to avoid combats that feel like nothing but dice rolling, and instead engage both the Player character, and players directly. I enjoy dialogues and roleplay in combat in order to enjoy the personalities of different monsters you encounter. I believe in rules knowledge, and having a good base of knowledge of the rules; however I do this so that I feel confident as a GM when I need change the rules. I enjoy the rule of cool, and will accommodate player creativeness as long as its respectful of the other players at the table. I don't let the rule of cool go too far and will rein in ideas when too grandiose, or game breaking.
Gameplay details
I keep an open line of communication with all players that they may use at any time to bring up things that have bothered them. This is both during and outside of session. I also maintain lines and veils for topics discussed during session 0, where clearly established no go zones, and grey zones will be established. For example I never include sexually explicit content in any sessions I run, this is a grey veil however as it may be implied, but never described.
Content warnings
• Cannibalism
• Death
• Animal Death
• Classism
• Slavery
• Violence
• Extreme Violence
• Devils / Demons / Fiends
Safety tools used
• Lines and Veils
• Open Door
• Session 0
How will character creation work
We will make characters together during session 0. There are MANY special options for the campaign, and certain classes will make playing through the campaign without being arrested very difficult. With that in mind its important to not make your characters in a vacuum as some players may not want to spend the campaign avoiding the law at all times.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Medium
Experience level
Intermediate
Platforms used
• Foundry VTT
$15.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Saturday - 12:00 AM UTC
3-4 Hour Duration
4 / 5 Seats Filled
Schedule
Requirements
Experience required: Intermediate
Age: 18+