Well, Not Entirely...
"The year is 1776 AD. Ukraine is entirely occupied by the Russians. Well, not entirely..."
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Monday - 7:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 6–10 Sessions
2 / 5 Seats Filled
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About the adventure
This game is heavily inspired by the Asterix and Obelix comics, and is intended to be lighthearted and fun, but still respectful of the cultures involved. Historical knowledge of the era is not at all necessary, but always a bonus. "The year is 1776 AD. Ukraine is entirely occupied by the Russians. Well, not entirely... One small band of indomitable Cossacks still hold out against the invaders, and while they have been on the run since the fall of the Zaporozhian fort, the old Volkhv Zhuivoda has a cunning plan. One which will make life not so easy for the Russian troops under General Tekeli, who are marching towards the Dneiper river. He's been tight-lipped, typical for a wizard, and only been mumbling about how if he only had some four-leaved clovers from a tamarind tree, then the Russians would be sorry indeed! Of course the trouble is that the closest tamarind tree would still mean a trip further south than Egypt. Or so everyone thought. By amazing coincidence, a traveller who asked for hospitality recently claimed to have seen one growing not too far from here. A mere three miles away in fact! Zhuivoda's eyes had lit up at the news, and somehow being reminded that the camp of Major Suprunov was about three miles away too in the same direction, failed to squash his enthusiasm. He just laughed and said that soon, he would prove that the old stories were true, that one of strong heart could fight an army without fear and command the powers of gods! And give those Russians a good thumping! He left first thing in the morning with some volunteers, and now it's gone midday. Perhaps it's about time that someone went to check on him?" After this short-term campaign is finished, there is the option to continue on into a full game. P.S. See the google document link on my profile for other possible Wild Talents games available to book
Game style
Theater of the Mind
Sandbox / Open World
Game themes
Meet the Game Master
About me
The world is a strange and multifaceted place, wilder and more complex than we can imagine. Sharing our stories is the only way to make sense of it, and when we gather around to share in a story as closely as we do in an RPG, then we grow to understand the world more deeply in the process. I have been using RPGs to learn more about the people of the world for over 10 years, both playing and running, and I have a lot more to explore, and a lot of ideas of how I could explore it. I specialise in historical real-world games with a supernatural bent, but I have run games ranging from the grim darkness of the far future, to heroic adventures in the worlds of faerie. I want to see, feel, and share, as many human experiences as I can through this wonderful medium, and if I can make it my job, it would be a dream come true. I look forwards to you joining me on the journey. In addition to the games listed, I have other games which are available for custom booking. Check this link and see if any of them interest you, then message me and we can discuss further. https://docs.google.com/document/d/1JgmS_N5IWzCJu2w1nB6GZuimFFy4Kw490qnEVqVm1RQ/edit?tab=t.0
View Profile →Character creation
Creating your character
Some advanced warning to anyone not familiar with Wild Talents, while I love this system and I'm happy to teach it, it is a very crunchy system, and might seem a little unintuitive. This isn't to scare you off, it's very much doable, just know that you're in for some confusion before it all clicks, and all the fun inside of it comes out. Character creation will be done as a group as part of session 0. I encourage people to have a character concept ready, and would also recommend having more than one just in case, but the actual mechanics of character building will be gone through together over discord. This is so that players unfamiliar with the system get to take part in the process and learn as they go without feeling singled out, and so that everyone's characters complement each other. No modifications to character creation, just 300 points to spend as per the book, 75 of which are reserved for your base abilities, the rest are for your superpowers.
What to expect
Preparing for the session
Players will need a microphone of some kind to talk through voice chat on a Discord server I'll provide, and while I heavily prefer players have a webcam and have it turned on, that won't be strictly necessary. Once you have access to the discord server, you can also get more access to the setting-specific documents I've prepared. I will be having discussions with any prospective players before accepting them into the game, so please be prepared to just briefly chat about what kind of game you want to play and questions are very welcomed so that we can all arrive at Session 0 prepared and without any illusions. I'll be giving everyone their consent checklist as part of that discussion, so that it can form the basis of our safety discussion in Session 0 as well, and so that anyone that struggles with the open discussion is still going to have their issues addressed. I can provide you with PDF copies of the rulebooks to look through, but you wouldn't need to read through any of it in advance, I am fine with teaching as we go. It could still be very useful to read pages 9-33 of the core rulebook, as those cover the basic mechanics of playing Wild Talents moment-to-moment. Read more than that if you wish to get a headstart, but most of the other relevant material will be covered as part of group character creation. I am always available to talk about questions and confusions though.
What Alex Lawler brings to the table
My main focus as a GM is story and roleplay and I only write my own campaigns. I run an inclusive table, and actively encourage diverse player groups to bring different perspectives to the table. I tend to start hands-off, and allow my players as much freedom as possible to approach things as they wish, then make the scene responsive to your choices, focus most on what matters to you, and tailor each game, scene by scene to the party and the players. I love to do character work with my players if you struggle with fleshing out your character or need to know more about the scenario. I do character voices whenever possible and I encourage but don't require players to do the same. My challenges tend to be more based on social, political, or even philosophical difficulty, making difficult decisions and piecing together information. In general I do not kill player characters, but have more specific rules regarding that, see my profile for more information. I can provide access to PDF copies of the rulebooks for every game I run. I use Kenku FM to stream music through discord and always make a playlist, and I have a subscription to the Obsidian Portal campaign management tool, so my players can use it for free. Please see my profile for more details on all the above points!
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Alex Lawler creates a safe table
For this game in specific, while it is meant to be a more escapist bit of power fantasy, we will be having a discussion about the parallels to real world events currently ongoing. These parallels will not be a major part of the campaign, but the comparisons are unavoidable, and we all need to be respectful when doing so. I use Red/Yellow/Green card in place of X/N/O's, and they can be messaged to me privately or said verbally. Session 0 will include creating characters together so we can discuss if anything we create crosses lines for others. I will be sending everyone a consent checklist prior to session 0 as part of first discussions with any potential players. A lot of the campaign is still to be determined, so while other triggers may be introduced, I can use our discussions to avoid anything relevant to those at the table. The listed content warnings are just the things that are unavoidable with the premise and setting given. My Open Door policy is a general one, not just for safety measures, but for anything players would like to discuss. It's something I urge players to use if they have any safety concerns though, and I will never be upset if you come to me with a problem. I will be happy for the opportunity to help.
Content warnings
Safety tools used
