Houses on Fire: A Dune Play-by-Post
Dune: Adventures in the Imperium | Campaign
$25.00
/ Session
Details
Weekly / Saturday - 11:00 PM (UTC)
Dec 15 / Session 5
2-3 Hour duration
8 / 15 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
Dune: Adventures in the Imperium takes players into a deep future, where fear is the mind killer, and the Spice must flow. The Imperium is a place of deadly feudal politics, mysterious abilities, and slow blades coming for you in the dark. Noble houses constantly strive for power, influence, and vengeance. Players build their House, carve their places in the universe or possibly rebuild an ancient lineage and fight for the Imperial throne. This campaign will be a Play-by-Post campaign where the funnest bits of role-playing and wargaming meet for a delicious gaming opportunity. Each player will lead a House of the Landsraad where you will be able to develop assets, trade commodities, make alliances, and engage in espionage, with the final prize to control Arrakis and the Universe! The game will take place on two simultaneous scales, a personal role-play scale where you will interact with other players and the universe through posts to the Guild Message Service and a strategic scale where you will take charge of your house's resources an maneuver them using your best plans within plans. The underlying mechanics for the game are Modiphius' Dune: Adventures in the Imperium and their strategic game Agents of Dune, but you don't need to know the mechanics to have a great time, or even win, as both systems first job is to get out of the way of your creativity.
This is a Play-by-Post game, you will be charged once per week, but you can enter in your interactions and commands at any time. There will be daily updates to the campaign's news servers. While the action is continuous, you can make your 'turns' whenever during the week you want and you can post as many role-playing diplomatic messages as you like through the week. You can get more information at https://caithegm.com/games/dune-rpg/
3 years on StartPlaying
1082 games hosted
Highly rated for: Knows the Rules, Teacher, Creativity
Average response time: 8 hours
Response rate: 100%
Additional details
How to prepare
You will engage with the game through Discord. There will be a personal channel to post your interactions with the referee, but there will also be channels to communicate with other players and the universe at large. As this is a play-by-post game, there will be no other needed software or additional capabilities. As this is a narrative-driven game that focuses on your choices and role-playing, you do not need to learn and 'rules' or 'mechanics'. A surface level interest and knowledge of the Dune universe is encouraged though.
What I provide
I bring the rules, and the adventure, and a long relationship to both the wonders and failures of the Dune universe. You bring yourself and a willingness to have an awesome time. The sleeper must awaken!
Gameplay details
This game fits somewhere between the Lynch and Villeneuve movies. If you are particularly sensitive to any of the topics listed in the content warning section, this game is probably not for you, however as this is a play-by-post, there is a level of separation from the most terrifying elements of the world that you might not have in a face-to-face role-playing game.
Content warnings
Safety tools used
• Debriefing
• Open Door
• Session 0
How will character creation work
We will "discover" your primary character and the supporting cast through cooperative game play that is based on the Frank Herbert universe and the 2d20 Modiphius ruleset. After we understand who your leader is and the house they command, we'll start adding supporting characters and interacting with the larger universe
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord