The Labyrinth

Image by CritHittheGiant

The Labyrinth

1 Dungeon, 9 Worlds, Endless Adventures! The Labyrinth.

TYPE

Campaign

LEVELS

8–16

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$15.00

/ Session

Details

Bi-weekly / Thursday - 2:00 AM UTC

Session Duration / 4 hours

Campaign Length / 15–17 Sessions

6 / 8 Seats Filled

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Schedule

Meet your party members

6/8

+1
About the adventure

The Labyrinth by Kobold Press is a dungeon crawl like no other. This mega dungeon links the various D&D worlds together. The player characters might enter The Labyrinth from Faerun then exit on to Exandria, return to the Labyrinth and find a door to Greyhawk or Eberron, falling into a trap could drop you into Ravenloft or Dark Sun, the possibilities are endless and so are the adventures!

Game style

Rules as Written (RaW)

Rule of Cool (RoC)

Dungeon Crawl

Roleplay Heavy

Combat Heavy

Meet the Game Master
Podcaster
Published Writer
Teacher/Educator
Game Designer

4 years on StartPlaying

52 games hosted

Highly rated for: Storytelling, Teacher, Creativity

About me

I specialize in creating immersive, story driven TTRPG experiences tailored to the unique playstyle of each group. Whether you're new to RPGs or a seasoned adventurer, I offer rich narratives, dynamic encounters, and engaging characters that bring the campaign to life. My sessions are designed to balance creativity, collaboration, and fun - ensuring every player has a memorable and meaningful hero's journey.

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Character creation

Creating your character

We will have a Session 0 with all potential players to help with character creation and establish agreed upon safety tools and house rules.

The current party

One dungeon. Nine worlds. Endless adventures. The Labyrinth. We are at a turning point in the campaign and now is a great time to create a unique character and join in. Players can create characters for any of the DnD settings and be introduced to The Labyrinth. We have an active Discord server for our campaign where we keep track of session notes, have incharacter play by post between sessions, and stay in touch like a IRL game table. Join the adventure!

What to expect

Preparing for the session

Players will need a webcam, headset, and microphone. Players will need free accounts on Roll20, Discord, and Zoom. Basic understanding of DnD 5e rules is all that is necessary.

What Nick Cardarelli brings to the table

This campaign will be player character centric! Your heroes are the stars of the adventures! Very quickly character backstory and interactions with NPCs will shape the campaign world and storylines.

Homebrew rules

House Rules: I don't use a lot of House Rules since I like games to follow the rules of their system. Most of the House Rules are in Character Creation, such as Maximum Hit Points per Level. I do have multiple editions of D&D in my head and sometimes get them crossed but for the most part I stick to rules as written with a three minor exceptions. Critical Fumble and Critical Success on Skill Checks - There are all kinds of online debates over this one however, I find critical fumbles/successes to be super cool or funny and add to the story significantly. So typically, at my table, even if you have a +10 in Athletics, when you roll a natural 1, it doesn't equal 11. It means you fumbled and some in-game difficulty or negative consequence arises due to it. The same is true of a critical success with some in-game advantage or positive consequence arises due to it. Flanking as a combat maneuver - if players or npcs use flanking in melee the attacking characters receive a +2 on the attack rolls. Story over Mechanics - In very limited, rare occasions, almost exclusively to the advantage of the players, I will attempt to make your very cool, heroic, and cinematic idea work in the game instead of saying "No, the rules won't let you do that." For an example: You ask if your character can use their move action to swing on a rope, run across a narrow beam, them dive-bomb the bad guy and hit him with your axe. Instead of me saying, "Nah, you can't do all that in one round." I might say, "Roll me an athletics check for the rope swing, an acrobatics check to run across the narrow beam, and an attack roll with disadvantage as you sore down from the rafters to the bad guy." Depending on how those rolls turn out will determine if you are successful or not. Again, this is an exception for story significant points not every single encounter.

Equipment needed to play

Headphones

Webcam

Microphone

Internet

Safety

How Nick Cardarelli creates a safe table

Our session 0 will go over the use safely tools to allow players to enjoy this epic campaign. If this campaign had a movie rating you can expect at high PG13 /low R rating.

Content warnings

Safety tools used

Frequently asked questions