Ravenloft- Strahd Slumbering
Pathfinder 2e | Campaign
$20.00
/ Session
Details
Weekly / Thursday - 11:30 PM (UTC)
3-4 Hour duration
2 / 7 Seats filled
Requirements
Experience required: Open to all
Age: 18+
About the adventure
In the land of Barovia, where agony bleeds from every crevice, the shadows come alive with an otherworldly presence. The air is heavy with the scent of damp earth and decaying leaves, and the trees seem to twist and writhe like tortured souls. The wind whispers secrets in a language that only the most attuned can understand, and the rustling of leaves sounds like the soft murmurs of the damned. The landscape itself appears to be a twisted mockery of nature, as if the very fabric of reality has been torn asunder. Rocky outcroppings jut from the earth like jagged teeth, and the ground is spongy with the accumulated decay of centuries. Overcast clouds above are a deep, foreboding grey, like the belly of a beast that has swallowed the sun whole. In the distance, the silhouette of Castle Ravenloft looms, its turrets and spires reaching towards the heavens like skeletal fingers. The castle seems to be a living, breathing entity, its stone walls pulsing with a malevolent energy that seeps into the very marrow of those who dare approach. The wind howls through its halls like a chorus of the damned, and the windows glow with an eerie, otherworldly light that seems to beckon the brave and the foolhardy to enter. As night falls, the shadows deepen and the darkness takes on a life of its own. The trees seem to move and twist, their branches grasping for you. The wind picks up, carrying the whispers of the dead on its breath. And in the distance, the sound of wolves howling in the darkness sends shivers down the spines of even the bravest adventurers. This is Barovia, a land of darkness and terror, where the living fear the dead. It is a place where the fabric of reality is thin, and the boundaries between the worlds are blurred. Those who dare to enter this forsaken land must be prepared to face the horrors that lurk within, and to confront the darkness that dwells within their own hearts. For just as the darkness dwell deep in slumber, so does the all powerful progenitor of evil: 𝔖𝔱𝔯𝔞𝔥𝔡 𝔳𝔬𝔫 ℨ𝔞𝔯𝔬𝔳𝔦𝔠𝔥. A Dark Gothic campaign straying slightly from typical Curse of Strahd. Using the base lore and materials, I have set out to create a game that explores Barovia in a realistic take on fantasy elements. Using elements of realism, I've shaped a Barovia that is both grounded and unique. Are you tough enough to wake the tyrant and face his wrath?
Additional details
How to prepare
Players need only bring their ideas to the table, with a good sense of what character they would like to play.
What I provide
I am an experienced DM who uses tone, theme, and physical sensation to amplify the tabletop experience. I use whatever I can get ahold of to amplify your experience, because in the end my job is in creating something I can consider it's own art.
Gameplay details
Players can expect a dark story, but also respect for their boundaries. I enjoy dark subject matter, as well as deep story philosophy. I always act in ways to assist players in dealing, avoiding, or otherwise safely confronting the dark material I portray. I use every and all methods to assist myself in portraying these dark topics, all I need from you is finding what you want out of a story.
Content warnings
Safety tools used
• Aftercare
• Bleed
• Breaks
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will happen session 0, with anything reasonable being accepted without difficulty.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
• Discord