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Level 12-20 |Call of the Netherdeep Into Eve of Ruin | Chapter 7
A hidden power calls from the depths. Bound by fate and haunted by prophecy, will you rise as a hero... or drown in the shadow of a forgotten legend?
$35.00
/ Session
Details
4 players following this game
Weekly / Wednesday - 5:00 PM UTC
Session Duration / 3–4 hours
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Embark on a journey through the mystic lands of Exandria, where the echoes of an unfathomable pain reverberate across realms. In Call of the Netherdeep, your party of adventurers will uncover ancient secrets, navigate tense political intrigue, and descend into a realm hidden beneath the ocean's depths. Each decision shapes your fate as you confront dark forces, make powerful allies, and unravel a long forgotten mystery. Will you rise to restore a broken legacy, or fall prey to the shadows of the Netherdeep?
Game style
Rule of Cool (RoC)
Roleplay Heavy
Meet the Game Master
About me
Hi, I'm Kass! I've been a dedicated writer, actor, and storyteller for years, and I've channeled that passion into my work as a Dungeon Master. I love running games that create immersive, narrative-driven experiences that engage players on a deeper level. My ability to blend rich storytelling with engaging, homebrewed elements make each session feel unique and tailored to YOU! Whether you're exploring a frozen wasteland, unraveling the mysteries of an ancient civilization, or navigating tense political intrigue, I ensure every game is an adventure that players will remember. My games are designed to encourage collaboration, character development, and those epic, cinematic moments that bring a table to life. I'm here to help you create stories you will talk about for years to come!
View Profile →Character creation
Creating your character
Character will begin at level one with starting equipment and stats via point buy OR standard array! Characters can either be pre-made, or worked together with me, I do also have pre-generated characters available upon request! We will be using the 2024 PHB and it's expansions and partnered content is allowed as well. All homebrew and/or 2014 rulings will be on a case-by-case basis, so please reach out and we can make the character you are dreaming of!
Party is Level 12! The FINAL Fight against the apotheon is occurring! Join in and then continue on to Eve of Ruin!! Party Composition: Triton Paladin/Sorcerer Oath of Noble Genies/Divine Soul Lutri (Otterkin) 2014 Warlock: Fathomless/Tempest Cleric Dragonborn Ranger: Drakewarden/Tempest Cleric Assimar Fighter: Echo Knight YOU?!?
What to expect
Preparing for the session
You will need to have/bring: 🎤 A Microphone and Discord Downloaded 🎲 A DNDBeyond and a Roll20 account (They're both free) 🗡️ Beyond20 Browser extension for Firefox or Chrome (Not necessary but allows you to roll from DNDBeyond! 🙋 Your character, if you've decided to make it in advance (pre-gens are available on request!) 📸 A Webcam (If you would like to use video, but this isn't required) 😊 A Positive Attitude and a Smile!
What Kass | The Paradox DM brings to the table
Roll20 maps: Colorful maps with Dynamic Lighting to really set the scene. Tokens: NPC's and Players get unique tokens to represent themselves. Music: Ambient music and combat tracks to help set the mood and try and get you in your character's head! Content on D&D Beyond: Freedom to choose the subclass and features you want with content sharing from my Library containing hundreds of $$$ of D&D content! Access to an exclusive discord community of like-minded TTRPG-loving people with an unmatched love for this form of Storytelling! Unique Storylines: Every table and game is completely unique and YOURS! No game of mine ever runs the same way twice. Positive, Safe & Inclusive Atmosphere: I love sharing my passion for this game and making sure everyone at the table feels included and seen. I am a Rules meets Cool DM. I am almost always happy to allow a good idea at the table, and will reward quick thinking and roleplay decisions. We will default to Rules as Written in cases of disagreement, but I am more concerned about the narrative aspect of your story and will push to give you those whenever possible!
Homebrew rules
Potions as Actions: Drinking a healing potion only requires a bonus action. However, if you use a full action you do not need to roll for the points, instead taking the full healing. Same rules apply for feeding someone else a potion. Death Saves in Secret: Death saves will be rolled secretly by the DM, adding suspense and urgency to character death. Flanking: Flanking an enemy grants a +2 to melee attack rolls instead of advantage. Spell Scrolls: Spell scrolls can be used regardless of class (including non-spellcasters); however to activate a scroll a character must use their action to make an Intelligence (Arcana) check; the DC is equal to 10 + spell level. On a success, the character activates the scroll and casts the spell; on a failure, the scroll crumbles to dust and becomes unusable.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Kass | The Paradox DM creates a safe table
When it comes to player safety and comfort nothing is more important, pre-session every player will fill out an RPG Consent Checklist which will allow me to avoid triggers before the game even begins. Then every session zero includes letting players know any content warnings that may be present in the adventure and informing them about my open door, break and debrief policies. Players are also welcome at any time to either take breather or a break from the game, and at no point will they ever be asked to go into detail about ANYTHING they may not be comfortable with. Also, while the game is going on, if at any point a player needs content to stop immediately, they may hold up an X/N or type one in chat or private DM. This will allow me to make the necessary moves needed to make sure everyone continues to have a great time playing! Lastly, I am a huge believer in debriefing/aftercare. At the end of each session I will always hang around for anywhere between 15-30 minutes to chat about the session and to just generally hang out with anyone who wants to stick around! This is great for sessions where we may get into some heavier content so we can either discuss it or unpack it if need be! Remember, your comfort and your fun come first!
Content warnings
Safety tools used

