Secrets of the Universe - Adventure into the Unknown!
Who are we and why are we here? Time tumbles on without care for the whims of mortals. What does this mean? I dont know but it's interesting.
$15.00
/ Session
Details
Weekly / Wednesday – 5:00 PM UTC
2–3 Hour Duration
6 / 6 Seats Filled
Schedule
About the adventure
A group of explorers is seeking an ancient keep deep within the frozen waters of the Accrid Snowlands. The order for adventurers and trained explorers has been up for some time, as it seems other ongoing events seem to be taking precedence. Basile Trottier, the leader of the fournemouth explorer's guild, has however taken to coming to several local inns and bars and request aid in person. Rumor has it that he has been quite forceful and speaks of secrets of the universe, for which could change the future of all mortal kind. No one however has seemed to be convinced. Despite his fervent pleas, Basile Trottier's requests have been met with skepticism and dismissal. Most assume his talk of "secrets of the universe" is just the ramblings of a desperate man seeking fame or riches. Even within his own guild, many are reluctant to follow him, fearing the perilous journey into the heart of the Accrid Snowlands, where unforgiving winds howl endlessly, and temperatures drop to deadly extremes. The ancient keep, known only through fragmented tales, is said to lie beneath the frozen waters, an impossible place to reach without the most advanced magical and technological aid. Trottier, however, seems to know more than he lets on. Whispers suggest that he has a map, one passed down through generations of explorers, said to reveal not just the location of the keep, but the means of breaching its icy depths. The adventurers that have taken an interest are few—those who are either foolish enough to trust in legends or experienced enough to recognize the truth hidden within them. They speak of strange lights seen in the southern skies, flickering like stars, but far too close to be anything natural. Some even claim to have encountered strange, half-frozen creatures wandering aimlessly near the Snowlands' borders, their eyes glowing with a faint, otherworldly light. Despite the mounting evidence, few are willing to risk their lives on what many believe is a fool's errand. The Snowlands are treacherous, and the frozen waters that guard the keep are said to be cursed. Ships attempting to sail through have vanished without a trace, and the ice itself is rumored to be haunted by the souls of those who tried and failed to uncover the keep’s secrets. But for Basile Trottier, the stakes are too high to abandon the quest. He speaks of a coming darkness, one that only the knowledge hidden in the keep can stave off. Time, he claims, is running out. And while most dismiss his warnings as mere fearmongering, a select few have started to wonder if there’s more to his story—if perhaps, buried beneath the ice and snow, lies something that could indeed change the future of all mortal kind.
Game themes
Meet the Game Master
About me
Hail Adventurer! I am a Dungeon Master who has been running since 2016 and love to provide a platform for my players to tell their stories together. I am passionate about designing my games with a personal touch towards my players and believe I can provide a fun, inviting, and immersive experience for every skill level and background. If you are interesting in a game feel free to reach out any time.
View Profile →Character creation
Creating your character
Players will need to have a standard level 3 character prepared before session 1, discussion of which will be had at session 0. Stats can one of these three arrays. -The Specialist: 17 / 12 / 12 / 11 / 10 / 10 -The Mad Man: 15 / 15 / 14 / 11 / 11 /10 -The Razzle Dazzle: 13 / 13 / 13 / 13 / 13 / 13 All standard books are acceptable, but please confirm with me before going with any homebrew. Character sheets can be kept on DND beyond, in pdf form, or directly in the foundry campaign as long as I have a copy.
What to expect
Preparing for the session
Before joining a session, make sure your microphone is working and is connected to discord. A webcam can be used but is not required. Make sure your character sheet is complete before session 1. No need to have a complete character for session 0 but do have some ideas in mind. Please join my discord when you're ready to join https://discord.gg/Qqm4HC4jgD
What Neemster brings to the table
We will be playing out of the Foundry virtual table-top. I build all of my campaigns on custom maps I make myself. Characters can be stored in any fashion that you desire, as long as I have a copy, and you are comfortable rolling in the text chat or through macros of your character sheet. During the game I prefer to have my camera on to emote more with the characters I'm playing, but no players are required to be on camera as long as you have a working microphone. I utilize discord music player to set the mood with ambient and battle music, and have sound effects to add a little flair to you and your enemies actions. My style leans to the role-play side of things, I want you and your characters to grow and have immersive experiences. So while rules are written to be followed, I will always side with roleplay over ruleplay. Everyone's "Fun" at the table comes before anything else.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Neemster creates a safe table
All safety tools will be gone through during session 0, including the sending of a survey about phobias, lines and veils, stars and wishes, and any character information you would like to work with during the duration of the campaign.
Content warnings
Safety tools used