The Yawning Portal - DEADLY
A series of deadly dungeons where creative thinking, and paranoia, are heavily rewarded
$20.00
/ Session
Details
Weekly / Saturday - 8:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 1–15 Sessions
4 / 6 Seats Filled
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Schedule
About the adventure
(Currently level 8 and about to start a new dungeon!) Imagine a world where danger lurks around every corner, and death comes not just from monsters — but from mistakes. This is the Forgotten Realms. Beneath its cities lie ancient traps, forgotten catacombs, and mysteries that reward the clever — and punish the reckless. You're not here to win by brute strength alone. This dungeon crawl rewards creative problem-solving, teamwork, and caution. Most deaths happen not in combat, but from poor choices: stepping on the wrong tile, ignoring the signs, or rushing in without a plan. The Yawning Portal is your last safe haven. Once you descend, it’s you vs. the dungeon. So bring the character you want to play — not just the one with the highest modifiers. You’ll need wits, not just weapons. Ready to test your instincts, explore the unknown, and see if you can make it back alive? Then grab your gear — and step into the dark.
Game themes
Meet the Game Master
About me
Welcome, traveler. i've ran games for friends and strangers alike. everyone is welcome at my table.
View Profile →Character creation
Creating your character
Characters will be level 1 Created during session 0 all official books are allowed, homebrew must be approved
What to expect
Preparing for the session
Discord with a working mic, thats it!
What Adam brings to the table
-- The game is ongoing but still early. each quest is a new dungeon, and its very easy to introduce new characters. the party is currently barbarian paladin rogue artificer sorcerer game will be played on FoundryVTT, and voice chat over discord. i have access to all of the books to create characters quickly and easily during session 0. custom token art, made by me, either using midjourny or heroforge i love rules and know them well, but i also encourage creative solutions and shenanigans, even if its outside of rules i am a down to earth person, and im willing to meet you where you are at, i run a fun and challenging game. i can improvise and 'yes, and' very well, roleplay and rules are my two favorite parts of the game, and i love doing voices and being 'extra' with things. i will name all the enemies in a combat and give them all a bit of personality, so even during combat, there will be some life and flavor! more expectations will be set during session 0 if you are curious about how i run a game, there are many VODs on twitch: TalkingWithAdam - where i run a game every week that is recorded and saved. just a friends game, so is more colorful than this game would be, but if you are interested in seeing how i DM, check that out!
Homebrew rules
Homebrew rules (subject to change as per game and group) These will also be gone over during session 0 Bonus action healing potion. just a simple one you can talk in wildshape. its fantasy, being wildshaped or polymorphed shouldnt take u out of RP for hours, so its up to the player how much or little they can talk Planning/meta gaming - in combat and whatnaut, ur allowed to talk and plan. just dont meta game. u can plan 'above table' but again, if ur character wouldnt know something, they wouldnt know. but as players, u can all make suggestions and discuss best course of action. ur characters are trained heros who know how to fight and use tactics, you are not, so take some time and discuss with ur party members how to take on challenges! switching weapons is part of the attack. u got 3 attacks, u got 3 weapons, u can use a different weapon for each attack. you cannot switch ur shield tho. like you cant attack with a 2 handed weapon, then switch to ur shield. but if you wanna greataxe, greatsword, then longbow, thats cool player conflict - i dont intervene in player conflict. you want to steal ur buddies item? your buddy gets to decide the DC, what you roll, or if you even get to roll. you resolve conflicts yourself. we're all adults, and if you want to fight or mess with eachother, you simply ask 'hey player, can i try to steal ur item?' and they decide the outcome Spells, arrows, everything, can be nonlethal. if you want to fireball a bunch of goblins, but just to scare them or incap them, thats fine. i dont see a reason in not allowing players to do nonlethal dmg guidance is a reaction, same with bardic. if you see ur buddy fail a roll, u can chuck a bardic or guidance. as long as ur character would know an attempt is being made
Equipment needed to play
Computer
Headphones
Platforms used
Safety
How Adam creates a safe table
More to be discussed during session 0
Content warnings
Safety tools used


