This game is full, but your adventure's just beginning!
This game filled up fast! But the good news? There are so many more games you can check out. Let's find your next adventure!
On the Dotted Line - Dark, Gritty, Exciting, Nine Hells Sandbox
$25.00
/ Session
Details
Bi-weekly / Thursday - 2:00 AM UTC
Dec 18 / Session 30
Session Duration / 2.5–3.5 hours
5 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
The material plane has been sundered by a massive war and now you’re just a lowly lemure devil floating down the River Styx in the Nine Hells… no power, losing your memories, only armed with your innately exceptional soul. Bargain your way through the Hells, signing contracts with devils of all sorts to gain power, influence and levels and you uncover the secret-riddled hierarchy of this land. Will you rise to greatness in this ruthless, conspiring, lawful society, or will you find yourself thrown back down to the bottom of the pecking order for upsetting the balance? The choices are all yours. This is a sandbox campaign set in the lower plane of The Nine Hells of Baator. This is the perfect campaign for players who have some experience with D&D and want to explore the Hells beyond Avernus. As a homebrew campaign set in this infamous location, many of the NPCs and places will be familiar to D&D lore enthusiasts while the game will also provide a fresh and unique take on the detailed ins and outs of Baator. The game is also unique in the way players earn levels; all power, magic items, boons, and levels themselves are bargained for through lawful contracts, the first being a soul contract signed to earn a level one body at the start of the game. Deal-making, deceit, trickery, and subterfuge are all major themes of this campaign. This game will have a balance of exploration and combat but will have a strong emphasis on roleplay and player choices as they shape the path the party takes as they rise through the ranks of the Devils. For many centuries before this upheaval Azmodeus and the other archdevils of the Nine Hells of Baator have been tempting, coercing, and deceiving mortals into contracts for their souls. With an unprecedented number of souls now flowing into the Hells after the war across the material plane, every devil with any power or cunning is seriously pursuing advancement through the infernal hierarchy and each Archdevil has unique ideas about how they can maneuver this new political environment. Most threatening of all, the Lord of Hell Asmodeus himself is hatching a diabolical plot to change the course of the multiverse forever… Holding tight to your ambitions, regrets, and desires, you’ll need to be clever, shrewd, and at times bold to set yourself above the competition. Your soul is “exceptional”, but do you have what it takes to not only survive but thrive in this cutthroat world? Please note: Players who are new to D&D are absolutely welcome to join but please know that you will be diving into an atypical D&D campaign and there will be more work required on your end to have a fully rich experience. (See How to Prepare section below.)
Game themes
Meet the Game Master
About me
Hello Adventurer! My name is Alex (He/They) and I am a jack of all trades and master of games. I am a rules light, lgbtqia+, collaborative homebrew DM with a special focus on tailoring the game to the backstory and interests of my players. I want to craft the world around you, and I want you to help me bring life to the world. In general my response to anything you can dream up is “you can absolutely try.” I usually run relatively intense games, however, player comfort, enjoyment and safety are my top priorities so I make sure we are all on the same page as a table on how deadly, emotionally intense, relaxed, dark etc. the game gets. I am a firm believer that at the table we are all on the same team and I, the DM, am simply there to facilitate the best immersive and delightful experience I can for us all. More about me: I am a creative and passionate artist, historian, perfumist and nerd. I have a vast array of skills and hobbies that all feed into my love of game-smithing. From writing and giving tours on Alcatraz Island, to archeology, running my small fantasy and character perfume business to help create immersive experiences, LARPing, acting in immersive fantasy events, creating murder mystery dinners and escape rooms, making sets and props, to sculpting, painting and honing my other fine art expertise from 15+ years of study, I find that every experience I have had in life can tie back into D&D, making the worlds richer and encounters more creative. I have also found through all of my experience with D&D that this game also informs all other areas of life and improves this reality the more we play. I have spent hundreds of hours running campaigns over the past 6 years and thousands more preparing and writing material for games. D&D and everything that comes with designing and running these games is one of the most important parts of my life and much of my time (free and otherwise), is now spent working on my campaigns and games. I would love nothing more than to share this passion with you. Let’s Game!
View Profile →Character creation
Creating your character
Character creation will begin with one on one communication between each player and the DM. We will go over general ideas for a lvl 1 character that you would like to bring to the table. Backstory is not a huge part of this game as the players begin the campaign as a previous mortal who has landed down in the hells after death. Players should come to this one on one brainstorming period with a general idea for a race, class and type of person they would like to play. Each player character will retain generally who they were in life, the types of aspirations and motivations they had. Additionally, players should also create one significant NPC from their backstory that they either betrayed or were betrayed by. Players are welcome to come up with further backstory elements for themselves to know if it helps them roleplay their PC better and informs their play at the table. Prior to session 0 we will be also establishing together a niche, ability or boon of sorts that sets each PC above other souls, something that is unique to the character and make’s their soul “exceptional”. Along with safety tools, at Session 0 we will go over the party dynamic, boundaries and expectations, and collaboratively make tweaks to PCs as needed and/or desired. At Session 1, (potentially Session 0) players will receive a Lemure stat block as their starting character sheet and will play through the first prologue as said lemure before signing a contract to receive their lvl 1 adventuring body. Additional power, abilities, resources are able to be bargained for through the contract signing process. The process of discovering and choosing a contract and bargaining over the details will span the first couple sessions of gameplay and the choices made by the party during will influence the course of the early chapters of the campaign. If you would like any further information about character creation and progression in this campaign, please do not hesitate to reach out to me. Please note: I do not use D&D beyond for character creation as I feel it can be restrictive and prevent some players from getting creative with their character. I encourage you to use D&D beyond to create your own character sheet if you want to though!
This is a homebrew campaign mostly set in The Nine Hells of Baator. While you may know this infamous D&D setting... get ready for a fresh, twisted, and in depth exploration of this intense and abhorrent land.
What to expect
Preparing for the session
Things you will need: - Discord account - Roll20 account - webcam (or similar video device) - microphone (built in is totally fine as long as you have tested it) - basic character information as stated above (name, idea of class and identity) -internet with the capabilities that can accommodate several hour long sessions - experience with D&D or a complete willingness to dive into the deep end (we will be largely a “rule of cool” table so extensive knowledge of the rules is not necessary. However please read up on your chosen class and general game rules to make the most of your time.) - If you are a new player to D&D, please reach out to me ASAP after booking so we can get you ready and settled to dive into this campaign - ability to commit to a long form campaign (and the flexibility to adjust when needed - your real lives are important to me as well!) - a sense of humor and compassion as well as a willingness to get down with the intense darkness of The Hells - additional materials may be required depending on the table and the progression of the campaign
What GoPorridgeGaming brings to the table
I am a generally rules-light GM and am in favor of working with my players to make cool moments happen for them. I like rewarding my players for creative thinking and pushing themselves out of their comfort zone as a player (as long as it is in a safe and enjoyable way for them and does not chronically take the spotlight from other players). I run dangerous combat that does not feel punishing and let my players run wild with what they can do. I am a huge fan of crafting and designing props and will be physically sending out certain important props in the mail to my players. In person I create full terrain and virtually will be using a combination of custom designed battle maps and tokens and premade ones. I also make visual aid compilations for my players in the form of “moodboards” and albums. I will be setting up a discord specifically for this game with channels to help organize all the campaign information for the table. Audio is very important for me to create a fully immersive experience at the table, from ambient sounds to carefully chosen music to enhance each situation the party gets into. I use a large amount of custom content from other wonderful creators as well as from published resources so if you as a player have found items or other elements of the game you might like to see come up at the table, you are encouraged to send it over to me and we can have a conversation about implementing it in our game.
Platforms used
Safety
How GoPorridgeGaming creates a safe table
Especially as this is a game with a particularly dark setting, I want to make sure my players are getting the most from the experience without feeling uncomfortable by the things that might come up in the Hells. I put out a survey and consent checklist that helps establish the expectations for the group prior to Session 0 and encourage players to reach out to me for a brief chat about any discomfort or hard limits they think they could have during this game. During Session 0, I facilitate a group discussion about expectations, boundaries and safety tools, and explain how lines and veils works, my open door policy and what specific boundaries we want to set as a group both in and out of game. TTRPG safety and comfort are incredibly important to me as a DM and I know we will be stepping into quite uncomfortable places together in this game. Violence, torture, gruesome scenes, abhorrent morality, sexual themes, dark humor, and just generally sick/twisted gross behaviour are all very likely to come up as this game is set in the Nine Hells, HOWEVER, I want to be extremely careful to navigate these hard subjects consensually as a table and have safe fun with all of it. If you have any further questions please do not hesitate to reach out.
Content warnings
Safety tools used

