Doomed by Demons
Pathfinder 2e | Campaign
About the adventure
When a dying messenger reaches the little town of Osprey Cove, one of the Elders and several young guards are pulled into a plot to resurrect a demon lord slain in times immemorial. There, they find clues leading to a a long term plot to truly unleash the forces of the Abyss on an unsuspecting Golarion. Doomed by Demons is a combination of the Rusthenge adventure and the Seven Dooms for Sandpoint adventure path (levels 1-12), with additional content depending on player interest. Content will take deep dives into the lore of Golarion, and mysteries that have existed since the very first adventures in the setting!
Additional details
How to prepare
Have a headset that works with Discord, and some idea of who you want to play as a character. I will provide the virtual table top, voice channels, and other material needed to play.
What I provide
I will have the adventures and material set up on Foundry, and also have a virtual library of rulebooks available in case players want to try something they aren't familiar with. I also have a variety of 3pp content available to provide that little something extra if you'd rather play, say, a swashbuckling fairy dragon rather than a dwarven cleric. I happen to enjoy letting players go a little wild with character concepts, and behavior, asking only that the party make sense *as* a party most of the time. Rules are typically handled RAW, but are subject to tweaking as errata comes up or new editions land. However, the Rule of Cool has it's place - sure, the book doesn't *say* you can use an ice cantrip to freeze water, but if you want your wizard to try stopping the flow of water from a trap using Frostbite, I'm open to convincing! As a GM, I will be the biggest fan of your characters, and want to see them succeed, though sometimes the dice are cruel. What I won't do is be cruel myself - I want to see the story play out as much as you do!
Gameplay details
Most content warnings are based on background material in the game that may or may not become important as the layers of what's happening are peeled back. However, this is a fantasy game with a lot of combat, so violence is probably going to be a pretty regular event. Personally, I go over specific guidelines or concerns regarding content at Session 0, with further updates as needed. X-card systems are encouraged, and channels are open for out of game discussion or commentary regarding issues that may come up during play.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
Character creation will happen during recruitment, with final details being worked out at Session 0. Characters will be established in the Foundry character sheets, and characters will be built with the Free Archetype, Gradual Ability Boost, and Ancestry Paragon variants in play Characters will start at Level 1, as established members of the village of Osprey Cove, and should use suitable backgrounds (there are several Rusthenge-specific backgrounds available for characters ) .That said, I do like letting players make the characters they want, so I'm willing to work on massaging a concept until it fits into the campaign (or vice-versa, on occasion!) *Do not* refer to the GM's section of the 1st edition supplement "Sandpoint, Light of the Lost Coast" There are significant spoilers involved, since the campaign eventually does head to the titular village.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$15.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Thursday - 6:00 PM UTC
Apr 17 / Session 11
3-4 Hour Duration
5 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+