Rusthenge PF2E - Seven Dooms for Sandpoint
Pathfinder 2e | Campaign
$5.00
/ Session
Details
Weekly / Wednesday - 6:00 PM (UTC)
Sep 18 / Session 8
2.5-4.5 Hour duration
3 / 6 Seats filled
Schedule
Requirements
Experience required: Beginner
Age: 18+
About the adventure
============================================== Rusthenge (Levels 1-4) ============================================== Following a fierce storm that battered the Kindred coast, the villagers of Osprey Cove awoke to a dire discovery: a man in rusted armor, gravely injured and showing signs of a strange rust-colored sickness, was found collapsed on the road. With his dying breaths, he issued a chilling warning: “Iron Harbor... rust... ship... all dead... before... too late...” Spurred by this ominous message, a group of villagers has been assembled to journey east to Iron Harbor. Their mission is twofold: to provide aid and seek to end the long-standing feud between the two coastal villages. Among the travelers is Elder Ordwi, accompanied by volunteers and chosen escorts. As the group makes its way along the Old Coast Road, they wonder what awaits them at Iron Harbor and if they can unravel the mysteries of Rusthenge, a circle of ancient rusted metallic spires tied to the bygone Thassilonian empire. ============================================== Seven Dooms for Sandpoint (Level 4-12) ============================================== The town of Sandpoint, known as the “Light of the Lost Coast,” has faced relentless challenges over the years—goblin invasions, giant and dragon attacks, devastating fires, and more. This string of misfortunes has left many wondering why Sandpoint has been plagued by such turmoil. The truth behind Sandpoint’s troubled history is finally emerging, nearly two decades after the threat of Runelord Karzoug. A new group of heroes is needed to uncover a sinister conspiracy threatening to bring disaster upon the town sevenfold. As they delve into the mysteries, these heroes will uncover the true supernatural forces that have cast a long shadow over Sandpoint and the Lost Coast.
Feel free to message me for any specifics or questions! Schedule is flexible to when we can all meet. We will have the Raise Hand and X cards to deal with an uncomfortable-ness Please refer to the document below for any Additional Game Rules https://scribe.pf2.tools/v/V8PwtpPl Players Guide to Rusthenge scribe.pf2.tools/v/704tzSbC Feel free to join the Discord to discuss anything further if more comfortable for you there https://discord.gg/a79pBS4Bst
Less than a year on StartPlaying
7 games hosted
Highly rated for: Creativity, Rule of Cool, Teacher
Average response time: 15 hours
Response rate: 100%
Additional details
How to prepare
A microphone, a familiarity with Foundry helps but that should about do it :)
What I provide
Will provide the Foundry License, the premium adventure module on Foundry VTT. Custom Macros and access to MidJourney on Discord. Can also provide Elevens for any custom voice generation.
Gameplay details
We will have an open discussion if there are any triggers at the session time. Rusthenge involves elements that focus on a supernatural disease. You may be uncomfortable if themes of disease disturb you.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Luxton Technique Discussion
• Session 0
• X, N, and O Cards
How will character creation work
Familiarity with Foundry helps Read https://scribe.pf2.tools/v/V8PwtpPl-pf2e-my-rules Any rare or uncommon ancestry is typically okay if we work on it together. Given how wild they can be its good to discuss these within the narrative of the story and what you're trying to achieve with them. Same with items / feats.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord