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Slayers of the Lich Lord
A lich wishes to end his painful existence. Travel the lands of Geha, gather fragments of his soul to destroy him and gain power and glory
$10.00
/ Session
Details
Weekly / Thursday - 11:30 PM UTC
Session Duration / 3–4 hours
5 / 5 Seats Filled
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Schedule
About the adventure
One of the most powerful and renowned villains in all of history, a Lich and formal General of the dark lord by the name of Dorgamel the Rotten, has sent you a letter demanding your presence at an evil liar. be you good of heart or contemptible soul, no one would dare deny such a powerful creature. he wants something, and apparently, by the letter's contents... he wants to be killed. He has gathered a random assortment of adventurers, and you are among them. now you must venture across the land of Geha gathering relics in order to complete Dorgamel's phylactery and slay him.
Game themes
Meet the Game Master
About me
Hi, I'm Sayvion. I've been a DM for over half my life at this point now. I have well over 3000 hours playing mostly as a DM, and I love what I do. I enjoy making stories, world-building, and sharing those worlds with other people. With more time on my hands, I want to run new DND campaigns with new groups of people and get the chance to explore the worlds ive created with others
View Profile →Character creation
Creating your character
stats will be decided through point buy and starting at level 3. All official Dnd Content is allowed and if you're interested in doing homebrew you'd just have to run it by me first. I have a lore Doc to relate your character back to the world and a list of questions to help flesh out your character.
Sessions will be 3-4 hours long every week The campaign will be character-focused, with story arcs focused around each character.
What to expect
Preparing for the session
Make sure the mic quality is good and have a roll 20 account
What Sayvion brings to the table
I'm open to giving the party combat when they want it through hunting, side quests, dungeons, surprise encounters, or shenanigans gone wrong, but I like to focus on the roleplay aspect. even in combat, I encourage talking and roleplay and reward it I use ambient music and will usually have songs for combat encounters and enjoy doing voices and sound effects I like to honor the rule of cool and allow changes to spells or abilities for stylistic reasons and am open to most homebrew content Also, I usually make tokens or character models myself and will custom-make bosses for combat
Homebrew rules
- Death saves are rolled privately - when a deception or persuasion check needs to be rolled between players it is rolled privately and we don't say which kind of roll it was - anyone can use spells scrolls of any type - if warlocks, clerics, and paladins go against their Patron, Oath, or god, their access to magic can be altered or cut off - dice damage can burst (if you roll max damage on a damage dice, you can reroll that dice and add it to the total) - any damage type can be non-lethal except fire, acid, poison, lightning, radiant, and necrotic. - Tames of any kind need time to be broken in and trained depending on the temperament of the creature and the skill of the trainer - we use inspiration cards. - we use spell points instead of spell slots - Every time damage is cut in half it is rounded down - drinking a potion is a bonus action and feeding it someone else is an action
Equipment needed to play
Computer
Microphone
Platforms used
Safety
How Sayvion creates a safe table
these sessions will try to be light-hearted and playful but occasionally get into darker themes as they naturally arise in characters' backgrounds or environments. we stray away from anything too horrendous, like SA and things of that nature, and I prohibit it in my games. in session zero, we go over rules and boundaries so everyone is on the same page and will take breaks, usually once a session, to break things up. I like to do aftercare to see where everyone is mentally with the campaign
Content warnings
Safety tools used