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City of Fallen Angels | Detective Neon-Noir | 🏳️‍🌈 Friendly

City of Fallen Angels | Detective Neon-Noir | 🏳️‍🌈 Friendly

Blade Runner: The Roleplaying Game, Year Zero Engine | Campaign

About the adventure

Welcome to the neon-noir streets of City of Fallen Angels, where the line between Man and Machine blurs in this dystopian future. Set against the backdrop of a sprawling, rain-soaked metropolis of Los Angeles 2036, the players will navigate a world where advanced technology clashes with gritty urban decay. Inspired by the iconic Blade Runner aesthetic, the narrative will explore the ethical dilemmas of artificial intelligence, corporate power, and the quest for humanity in an ever-advancing technological landscape of a world where trust is a rare commodity, and every corner holds a secret. The theme of the game revolves around the morally ambiguous lives of those who hunt and, sometimes, are being hunted - Blade Runners. As your Game Runner, I will guide you through a narrative web of intrigue, espionage and existential questions. This game is not just about rolling dice and calculating statistics; it's about the atmospheric exploration of a world that is as dangerous as it is mesmerizing. In the game you can expect a cinematic experience where the choices you make echo through the neon-lit streets of Los Angeles, shaping a narrative that is as unique as the individuals playing it. Will you uphold the law, expose rouge Replicants and uncover corporate conspiracies, or delve into the depths of your own humanity, staying your hand and looking back at the critical moment? Will you find salvation in a world dominated by shadows, or will you succumb to the allure of a future where humanity is defined by the flickering glow of artificial light? The choices you will be forced to make will shape the fate of City of Fallen Angels and its denizens.

Game style

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Recruiting notes

√ weekly 3-hour Sessions √ via Discord √ in English √ custom characters √ 15 Case Files total to solve

5.0

(20)

Neurodivergent
Published Writer
Teacher/Educator
Game Designer
Multi-lingual

2 years on StartPlaying

22 games hosted

Highly rated for: Visual Aid, Creativity, Knows the Rules

Additional details

How to prepare

You must have a Discord account. If you don't have one, you can create it for free on the Discord website. Invitation link to my Discord server: https://tinyurl.com/gmkirdan Please, join my Playground and choose the Role: "Replicant". This is primary point of contact for any questions or concerns. Voice is required and video highly recommended. Please, ensure you have a decent mic (and webcam, if applicable), stable Internet connection, and that you're able to play in an area with minimal background noise and distractions. After joining the game, players will be provided with the link to download some prep materials, i.e. information on Blade Runner universe and game mechanics.

What I provide

"City of Fallen Angels" story arc consists of fifteen Case Files, taking place over a span of last months of 2036 and part of 2037. Each Case File concludes mostly within three Sessions. "City of Fallen Angels" campaign operates on my dedicated Discord server, providing an accessible platform for players to engage in a story-driven experience. Upon entering the game, players will access rule summaries to help them navigate the game mechanics. The system is designed to be beginner-friendly while maintaining depth for seasoned role-players. During the game, I provide custom handouts that include detailed descriptions, visual references and important information relevant to the ongoing story. Mugshots, maps and other visual aids are utilized to provide a visual representation of the characters, locations, and clues encountered throughout the game. Take note that "City of Fallen Angels" campaign prioritizes a story-driven experience that focuses on mystery and puzzle-solving rather than combat. The narrative unfolds through a series of interconnected events, each leading to the next piece of the puzzle.

Gameplay details

During Session 0 (Case File #000: First Assignment) we will discuss all the no-go zones for topics, setting the boundaries to the table. We will discuss expectations, tone, and themes of the game in relation to personal triggers and establish group norms, to ensure everyone is comfortable with the content of the campaign. Open door policy is self-explanatory: you can leave anytime, without judgement. After each game session we will have debriefing. Periodically, I will check in with the group during gameplay to ensure everyone is still comfortable with the direction of the story. I will encourage open communication and provide a platform for all the players to express their concerns.

Content warnings

Safety tools used

Breaks

Debriefing

Open Door

Session 0

How will character creation work

The character creation phase will take place during in Session 0. Players will craft the protagonists of the story, Blade Runners, uniquely poised to work and survive the gritty and dystopian world of neon-noir Los Angeles in 2036. Players will define their Blade Runners' backgrounds, choosing between different Archetypes, each with distinct skills and affiliations. The system encourages players to delve into their characters' motivations, relationships, and personal history, providing a rich tapestry against the backdrop of the oppressive yet captivating future. Choices regarding personal philosophies contribute to the character's identity and effectiveness in the unforgiving urban landscape of City of Fallen Angels. The nature of Session 0 ensures that characters are not only finely tuned for the challenges ahead, but also woven into the intricate narrative fabric of a world where the line between human and machine blurs.

Players can expect

Combat / Tactics

Low

Roleplay

Medium

Puzzles

High

Experience level

Open to all

Platforms used

Discord

2 NEEDED TO START
$30.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Thursday - 4:00 PM UTC

3-3 Hour duration

0 / 4 Seats filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 2 players have joined