The Unveiled Sea - Pathfinder 2e seafaring campaign
$15.00
/ Session
Details
Weekly / Thursday - 10:00 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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Schedule
About the adventure
For over two centuries, the vast expanse of ocean known as the Veiled Sea had remained an unexplored mystery to the coastal nations that bordered it. Permanently covered by a strange, thick fog that made sailing impossible, the region was but an inhospitable curiosity - Until two years ago, that is, when the fog suddenly cleared. With the sea now Unveiled, opportunity beckons and a new golden age of sail begins. This is a seafaring, swashbuckling open-ended game, using mechanics similar to the Kingmaker Adventure Path, with some additions. Gather a crew, board your ship and take to the seas in a campaign of exploration, discovery, and intrigue! What to expect: - A focus on exploration and adventure. There's a large region to explore and a lot of interesting things to discover. - Player decisions drive the plot. As the protagonists, the PCs can be expected to shape the future of the Unveiled sea according to their actions. - Kingdom building and warfare. If things go right, you'll be able to create your own kingdom amid these islands, claim and defend territory, and grow in fame or infamy as the political situation shifts around you. - Naval combat. At some point, you might have command of one, or perhaps several, ships and naval crews. - Player freedom. While there is an overarcing plot, this is mostly a sandbox. Shortly after the beginning, you'll be free to explore as you please and go wherever. Of course, this might mean picking your battles carefully and knowing when to retreat, as you might run into something far beyond your current level. - A healthy balance of roleplaying, combat and adventure. While the campaign will focus on exploration, it will not by any means neglect the other two main pillars of roleplaying games.
Meet the Game Master
1 year on StartPlaying
Highly rated for: Knows the Rules, Inclusive, World Builder
About me
I've been a GM for over 15 years, with extensive experience running multiple different systems and creating interesting worlds and situations for players. I enjoy the game design aspect as much as the narrative part, and I do my best to give my players the best experience possible.
View Profile →Character creation
Creating your character
Characters will begin at level 2, and should be ready by the first session. I will be fully available through Discord to help you with character creation as much as you might need. All common and uncommon ancestries, backgrounds and dedications are allowed, and so are all classes. For Rare ancestries, dedications and backgrounds, they'll probably also be allowed but please talk to me about it first as they might require some adjustment to fit the setting.
What to expect
Preparing for the session
Please create level 2 characters, and have a Roll20 account, a Discord account, and a functioning mic. Familiarity with the rules is encouraged, but not necessary.
What Bruno Alves Munhoz brings to the table
What I provide: Most main sourcebooks published by Paizo for Pathfinder 2e (Though most of the material necessary is also available for free online); A developed homebrew setting to explore and discover, complete with a custom map; Evocative battlemaps and tokens to make combat immersive; Unique NPCs with their own personalities, motivations and lives. I also try to do nice voices; Challenging and engaging combat encounters; Political intrigue and complicated situations to unravel; And a friendly, open attitude to running the game.
Platforms used
Safety
How Bruno Alves Munhoz creates a safe table
Session 0 will be used to discuss limits and what players want and expect from the campaign, and to help anyone who needs it with character creation. We will use at least one short break per session, and X, N and Os will be done through chat.
Content warnings
Safety tools used