The Man With Two Brains; A PostApocalpyptic Adventure in Florida
The Man With Two Brains; A PostApocalpyptic Adventure in Florida

Fallout RPG | Campaign

2 SEATS LEFT
$25.00

/ Session

Details

Bi-weekly / Tuesday - 12:00 AM (UTC)

Dec 17 / Session 10

3-3 Hour duration

4 / 6 Seats filled

Schedule

Tue, Dec 17 | 1:00 AM - Session 10

Tue, Dec 31 | 1:00 AM - Session 11

Tue, Jan 14 | 1:00 AM - Session 12

Tue, Jan 28 | 1:00 AM - Session 13

Tue, Feb 11 | 1:00 AM - Session 14

Tue, Feb 25 | 1:00 AM - Session 15

Tue, Mar 11 | 12:00 AM - Session 16

Tue, Mar 25 | 12:00 AM - Session 17

Requirements

Experience required: Open to all

Age: All Ages

About the adventure

Traversing the Southeastern Wastes almost makes you wish for a nuclear winter... You have arrived at the heart of 'Lando during the opening of Vault 103; the one-and-only above ground Vault held within the "Vault-Tec dome" in Atomic Kingdom of the Vault World Wonders Parks. But as the Vault Opens, a local disaster strikes. Ripley's Believe-it-or-Not Church is missing one rare oddity from their collection: the preserved brain of Vault 103's deity and creator Ned Brisby. With a brain heisted, dangers from factions such as the Muskrateers, and death races on the former I-4; travel from 'Lando to Dayton and beyond in this Original Campaign as you brave radstorms, raiders, and the dreaded Gatorclaw!!! This Campaign Features: πŸ“… Bi-Weekly Game Schedule! πŸ”° An adventure from levels 1 – 21 and beyond! ☒️ Radioactive Foes! 🐭 Disney Parodies and Puns 🎲 A forward-momentum Action Point system 🍾 Wacky side quests ⛐ Vehicular Combat Mechanics ⛺️ Settlement creation and reputation! 🧒 Crafting & Camping!

Recruiting notes

Upon arrival outside the Vault; both doors were left open and unsealed; and signs of nuclear waste buildup outside the north end caused some background radiation. With the vault already opened; few signs of remaining life seemed to exist within the vault; no immediate signs of the raiders seen yesterday, and worse - many of the vault tec protectrons seemed heavily damaged in various riots. It seems that the Vault's denizens devolved from a hyper-shopping "disney store" and factions of Shopper, Seller, and Producer to those of scrappers, costumed manics, and a faction yet to be found. Hacking the Magna-Rail, the party has docked at he Modern, a large square concrete hotel that was designed with futurism in mind; their arrival to the station was met with more Mascoteers; with one now the party's prisoner!

Neurodivergent

4 years on StartPlaying

622 games hosted

Highly rated for: Creativity, Knows the Rules, Teacher

Additional details

How to prepare

You will need accounts on Discord and Roll20, as well as a microphone. Cameras are Optional but encouraged! The system uses two-to-five 20-sided dice and usually four 6-sided dice, but the VTT handles all the dice. Having the custom sets from other Modiphius games may be handy, but aren't essential.

What I provide

- Battlemaps, bad puns, and an array of sound effects. - 16 years of DM'ing experience! - Everything needed to make learning the game a breeze, and make your characters awesome. - I've played Fallout since FO1. My goal is to deliver the best possible Fallout experience for you to play in.

Gameplay details

This adventure will be played via Roll20, with Discord for Voice. My goal is to recreate the universe of Fallout in all of its wacky glory. That said, the Fallout universe frequently features drug-addicted savages, radioactive fish people ripping people apart, the horror of ghoulification and the dehumanizing effects of Humanity towards Itself. Sometimes the choices are between two equally bad outcomes. I will handle things in a respectful manner, and will always have safety cards ready and available! In addition to safety discussions during Session 0, I will have Safety Cards available to anonymously Drop on the Map at any point. If a player is uncomfortable with the content for any reason (including phobias, PTSD, and/or many more), Drag and Drop a safety card into the map at any time!!!

Content warnings

Safety tools used

β€’ Breaks

β€’ Lines and Veils

β€’ Luxton Technique

β€’ Open Door

β€’ Stars and Wishes

How will character creation work

During Session 0, we will all build characters! Please come to the table with a character concept in mind, and I will have the Rulebooks available for anyone who wishes to read ahead! I also have freshly-created Pregenerated Characters from the core rulebook available to use if you're uncertain on creating your own character. Goals for Session 0: * Character Creation review - We'll go through the Character Creation Steps together; I know some folks will go full excitement and prepped ahead of time, but this is just a good chance to make sure everyone has their choices solidified (and it's a chance to change anything up before we begin gameplay). * Safety Talk - I'll explain the uses and functions of our Safety Cards, Additionally, we can discuss Lines & Veils, Hard Limits, and anything else we want to bring up to keep everyone safe at the table! * Establish the Party - Confirm party roles, starting equipment, etc. - Confirm and discuss connections between characters (This is a fun exercise I that I picked up in Monster of the Week, and it's a good chance to get some preemptive character relations started) * Roll some dice! We'll get the dice rolling and characters in use with any remaining time!!! I will also have Pregenerated characters available to use if you don't feel comfortable making one on your own!

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Low

Experience level

Open to all

Platforms used

β€’ Discord

β€’ Roll20