Tides of Tyranny (2014 DnD 5e) - Swashbuckling Campaign

Tides of Tyranny (2014 DnD 5e) - Swashbuckling Campaign

Explore the seas and battle pirates, sea beasts, and whatever else stands between you and yours!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
1 SEAT LEFT
$20.00

/ Session

Details

Weekly / Wednesday - 12:00 AM UTC

Session Duration / 3–3.5 hours

4 / 5 Seats Filled

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Schedule

This game will begin once 3 players have joined

Meet your party members

4/5

About the adventure

Cast off the lines and hoist the anchor as this nautical themed adventure sets sail! Gather a crew to compete in the Tidebreaker Tournament: a naval competition that takes place once every 10 years in Coastalbury. The region's greatest sailors gather trying to claim fame, fortune, and a brand new ship being offered! This sandbox style campaign takes place in the Forgotten Realms setting in the homebrewed seaside town of Coastalbury.

Game themes

Meet the Game Master

1 year on StartPlaying

492 games hosted

Highly rated for: Creativity, Inclusive, Voices

Average response time: 3 hours

Response rate: 100%

About me

Greeting Adventurers! I'm the Guildmaster (Marcel) and DnD/ content creating is my full time job. Below you can find a link to my ever-growing 'Session Zero Document' which goes over the setting, my DM style, and other campaign questions more in depth. This should give you a great idea if my setting fits your play style and I sincerely hope you join me in this growing world. Player enjoyment is one of my highest priorities. I hope to encourage communication between my players and myself to hear, understand, and work to resolve any issues that might arise. If my players let me know that something is less than ideal for them, it will be something I do my best to keep in my thoughts moving forward. https://docs.google.com/document/d/135HDkBNcRK9tmcu1S1ThqSzeQO3J8o0BT5zIGDpPim8/edit?usp=sharing Here is a recent YouTube video I made outlining how I run laws in my setting. https://www.youtube.com/watch?v=RgQGtYJr4hg&t=173s For anyone joining an existing campaign, expect an introduction period. To avoid players coming in, affecting the story, and possibly leaving we like to let the new player watch for a session. This allows for the new player to fully see DM style, player's playstyle, and more to help confirm a good fit for the incoming player.

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Character creation

Creating your character

You will be starting at level 5. You can create your character anytime before session 1. If you need help or have any question with character creation, please reach out to me and I will be glad to help. You are free to create your sheet however you see fit as long as you are able to send me a clear copy. I do not mind being sent DnDBeyond links, Roll20 sheets, or even pictures sent of physical character sheets being filled out. I will file your sheet using your preferred method. You can use Point Buy, Standard Array, or roll stats when the DM is able to approve them. 1 Common and 1 Uncommon magic item are allotted Anyone playing one of my 12+ homebrew subclasses, like 'Gunslinger Rogue' or 'Puppeteer Artificer', will receive an additional feat upon character creation. (message me for details)

The current party

We mainly use 2014 ruling but there are certain things I'll adopt from the new 2024 DnD rules such as the new exhaustion mechanics. If there is a class or feature from the new 2024 DnD that you are interested in, I'll do my best to accommodate but players should plan for 2014. Player enjoyment is a MAIN concern as I hope to build a regular, long term group with the players at this Virtual Table.

What to expect

Preparing for the session

- Mic needed - Webcam optional - Roll20 account - Discord Account - Token artwork representing your character

What TTTomes Guildmaster (Marcel) brings to the table

- LARGE custom maps - 12+ homebrewed subclass options like 'Gunslinger Rogue' and 'Puppeteer Artificer' - Homebrew naval mechanics to encourage maritime adventure and conflict - Ambient music

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How TTTomes Guildmaster (Marcel) creates a safe table

We will be using the following homebrew short rest rules: Quickened Short Rest: A short rest can be completed in as little as 10 minutes. For example, Fighters can regain features like Action Surge and Second Wind while Warlocks would regain spell slots. However, if you are rolling hit dice to regain hp, the short rest will take 10 minutes per hit dice rolled (with a maximum time of the original 1 hour.) Below is a link for a Session Zero Google Doc covering my DM style, campaign specifics, and more. https://docs.google.com/document/d/135HDkBNcRK9tmcu1S1ThqSzeQO3J8o0BT5zIGDpPim8/edit?usp=sharing

Content warnings

Safety tools used

Frequently asked questions