All Lost on the Battlefield

All Lost on the Battlefield

In the aftermath of a devastating defeat in battle, our heroes rise to take their place as heroes of the free world against the forces of darkness.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
3 SEATS LEFT
$10.00

/ Session

Details

Custom / Thursday - 11:00 PM UTC

Session Duration / 3–4 hours

3 / 6 Seats Filled

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Schedule

Meet your party members

3/6

About the adventure

The world of Cor; a land of great chaos and disorder, where great villains rise often to disrupt the peaceful lives of its denizens. More than once, this land has nearly fallen to shadow and blood. However, as though sent by the gods themselves, heroes always rise up to defend what is good, honest, and decent. These heroes have shaped the world in their own image, and heroes continue to shape it to this very day. Today, the King of Velrane has issued a decree in response to the rising incidents regarding monster attacks, rampant necromancy, goblin clans, and other lawlessness. This decree, referred to as The Adventurer's Act, subsidizes the creation of guilds, called "Adventuring Leagues," specifically intended to cater to adventurers. "Adventurers," as defined by the decree, are any individuals registered with an Adventuring League. Those who are registered can legally travel the kingdom, performing all kinds of adventuring work for loot, glory, and other rewards. This has led to a boom in young people leaving home, dreaming of becoming rich off of the bounty of the evils that have invaded the land. You are one of these hopefuls, and you are working to make your fortune in the Amber Falls Adventuring League in western Velrane. Whether you have traveled from near or far, you are here to make a name for yourself. Rivalry, peril, adventure, and love; anything can happen in the life of an adventurer!

Meet the Game Master

5.0

(1)

1 year on StartPlaying

64 games hosted

Highly rated for: Teacher, Storytelling, Creativity

About me

Greetings! I am Arc, Game Master extraordinaire! I have been running games for over a decade, and I have learned much in these years that has served me well across the dozen completed campaigns I have run. People ask me what I love best about being a Game Master, and what I love most about it is crafting a homebrew world that my players can touch, mold, interact with, and change through their actions. My games tend to be sandboxes, with various events happening in the world that players can interact with or ignore at their leisure! My games are also highly character focused, revolving around the PC's, NPC's, and the interactions and relationships between them. If you want a friendly GM who prioritizes story and character interaction, i'm the GM for you! Let's create an unforgettable story together!

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Character creation

Creating your character

Character creation will happen during Session 0, which will be a week before the game begins. Session 0 will be free since we will have little to no gameplay that week. Below, I will list everything you can expect from character creation. All characters will begin at level 1. Ability scores will be determined through the point buy system in the Player's Handbook. We will be using the standard XP leveling system. All official published content from Wizards of the Coast is allowed with no special permission required. Unearthed Arcana can be allowed under special circumstances. You'll just have to send it to me so I can have a look at it beforehand. I will always try to accommodate the character you have in mind, even if we have to change a few things about the race/class/etc that you wish to play. Published backgrounds that reference locations and peoples of other campaign settings are allowed, but some minor changes may have to be made to fit it into the campaign world I have made. This will mostly include the renaming of particular locations. If your character follows a god, I also have a list of those as well! If none of these gods fall under a domain that interests you, I am always happy to add more if you have a specific idea. I have homebrew races and backgrounds that are also allowed without special permission. All homebrew content can be found under the #homebrew text channel of the discord.

The current party

Sessions will be played every Thursday at 5pm CST!

What to expect

Preparing for the session

Very little is required to actually prepare. You will only need a microphone as far as technology goes. You will also need a Discord account so that you can join the server. This is where all of the important documents will be and where we will be gathered during session. Finally, you'll need a Roll20 account so that you can be invited to the table. Other than that, you'll just need to bring your game face!

What Arc brings to the table

First and foremost, even though I require beginner experience for this particular game, do not feel like you need a good grasp on the rules to play. Participating in a session or two is good enough experience for me. I have introduced D&D to almost two dozen people in my 11+ years of doing this, so I am always happy (and indeed excited) to teach others! I will have a virtual table set up on Roll20 with maps and tokens. Players can also expect me to bring music to set the ambience and PDF versions of all of the books. There will also be the option of homebrew races and backgrounds unique to my own world. When it comes to combat, I tend to be light on the tactics unless the battle is particularly important, in which case I allow myself to go a little crazy with unique fight mechanics and intense tactics. However, I will adjust the tactics of combat to match the skill level of my players. I don't do character voices a whole lot, but they are also not anathema to me. In my opinion, a good character doesn't particularly require a unique voice. However, if I have an idea for a voice, I will absolutely go for it. I have several established NPC's in this world that I have used voices for in the past, so I will absolutely be using voices for them. Important characters will oftentimes receive voices as well. For others, a "voice" may just be a particular cadence or manner of speaking. Some characters may also have differing vocabularies to indicate their level of education.

Equipment needed to play

Computer or Mobile Device

Microphone

Internet

Safety

How Arc creates a safe table

Session 0's main purpose will be to give players a chance to create their characters together and link their backstories in some way. If we are all new to each other as people, this is also a great time to properly introduce ourselves. Session 0 will be free, since little to no gameplay will occur. During this time, if a player has not done so already, they can also fill out their consent checklist and send it to me. After each session, I will also ask three questions of the group; what they enjoyed about the session, what they feel might need improvement, and what they are looking forward to/want to see more of. My open door policy runs even outside of game hours. If there is a question or concern regarding the game or one (or more) of your fellow players, feel free to message me about it any time.

Content warnings

Safety tools used

Frequently asked questions