Build a kingdom! Settle the Stolen Lands. Claim your Fame.
Pathfinder 2e | Campaign
About the adventure
Do you like Pathfiner, but would you like more freedom than in your typical AP? You should join us on a journey to build a kingdom and put a giant mark on the map of Golarion. As you establish and expand your kingdom, you will face new threats and will have to deal with them. You can usually just "punch them away", but that may not be the best/only solution. Official description: The Kingmaker Adventure Path presents a full-length campaign that chronicles the rise of a new nation—a kingdom built and ruled by your player characters! Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!
This is a game in progress, but this AP goes up to 20, so there is still plenty for you to enjoy and influence. We are using only parts of the rules for Kingdoms and don't bother with tracking every detail of it. Character level 8. Free Archetype rule is active. Gradual Ability Boost rules is active.
2 years on StartPlaying
186 games hosted
Highly rated for: Creativity, Teacher, Rule of Cool
Average response time: Under 1 hour
Response rate: 100%
Game Master Reviews (16)
Proficiencies
Players say this GM is great at:
Creativity
Teacher
Rule of Cool
A very supportive GM, took his time and went out of the way to help me build my character sheet and was always willing to help our group with any doubts we had. I also liked that he usually used the rule of cool but at the same time didn't let players break the rules when it didn't make sense. Sessions were always on time, which is also great.
I played through all of the Outlaws of Alkenstar AP with PhlegmaTREEc. He brought the adventure to life and engaged us players through well-paced storytelling. He is knowledgeable of the rules as written but also uses the "rule of cool" at the right moments to give us the opportunity to live out our fantasies, and skillfully handled unexpected player choices. Overall, I very much enjoyed the game and can only recommend him.
PhlegmaTREEc is one of the best game masters I have ever had the pleasure of playing with. His ability to adapt and improvise to whatever his players throw at him is truly impressive. One of the things I appreciate most about PhlegmaTREEc is his ability to balance player creativity and keeping the story going. He never stifles our ideas or forces us down a specific path, but at the same time, he knows how to keep the game moving forward without getting bogged down in minutia details. But what truly sets PhlegmaTREEc apart is his ability to create a fun and inclusive gaming environment. He makes sure that everyone at the table has a chance to shine and contribute to the story. He encourages role-playing and character development, making the game feel more immersive and personal. Overall, I cannot recommend PhlegmaTREEc as a game master enough. His ability to adapt and improvise, balance player creativity and story progression, and create a welcoming and organized gaming environment make him a true standout in the world Start Playing GM's. If you have the opportunity to play with him as your game master, consider yourself lucky.
PhlegmaTreec's games have been a treat for me...you never know what you are going to get...as he's a pro when it comes to player antics. With this particular AP that has plenty of heists, he controls the game well and includes any creative avenues that the players want to explore. Definitely will come back for more games with him in the future...
Additional details
How to prepare
Please, read the free player's guide: https://downloads.paizo.com/Kingmaker+Players+Guide.pdf Check that your microphone sounds good. Your internet connection needs to good and stable enough. If you are new to the system and/or Foundry VTT, please be ready to do some studying - I can recommend where to look. I'm also happy to help you learn the things.
What I provide
Official Foundry VTT module that contains the complete AP. I also own the Companion Compendium PDF. I bring patience, sense of humor and willingness to go with your ideas. You can find a bit more about how I run games here: https://phlegmatreec.com/docs/phlegmatreec-as-your-gm/
Gameplay details
Everything will be discussed during session 0. Lines and veils will be set there (can be updated if necessary), written down in journal entry. X card - you can say something, or send me a private message. You can reach to me after the game in voice chat or any other time through text chat. Always happy to talk.
Content warnings
• Blood
• Character Death
• Death
• Execution
• Violence
• Alcohol Use
• Fire
• Language/Cursing
• Cults
Safety tools used
• Breaks
• Lines and Veils
• Open Door
• Session 0
• X, N, and O Cards
How will character creation work
During session 0 we will discuss the basics. Players can then create characters solo, or I can help and guide them. This could be done in session 0 or later. I can guide you through it. Character level 8. Free Archetype rule is active. Gradual Ability Boost rules is active.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord
$17.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 5:15 PM UTC
May 7 / Session 64
3-3.5 Hour Duration
5 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+