Chains of Asmodeus (18th-20th level) [NINE HELLS] [HIGH LEVEL]
Descend through the Nine Hells to defy devils, tempt fate, and fight for a soul—yours, or someone you love. Few reach Nessus. Fewer survive.
$20.00
/ Session
Details
Weekly / Thursday – 1:00 AM UTC
Jul 24 / Session 54
3 Hour Duration
4 / 6 Seats Filled
Schedule
About the adventure
Welcome to Hell! Fight fiendish temptations and fierce enemies to save the soul of a loved one (or your own!) as you venture deeper and deeper into Baator with adventures spanning all nine layers of Hell. Chains of Asmodeus is a new source book and adventure from Wizards of the Coast and Arcanum Worlds that's written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights of the Old Republic, Dragon Age: Origins) and award-winning author Adrian Tchaikovsky (Children of Time, The Tiger and the Wolf, The Doors of Eden). This transplanar campaign takes place within the Forgotten Realms setting. We'll be progressing from 15th to 20th level, so this campaign is perfect for players interested in experiencing high-tier play. Both the resolve of your character and your wits as a player will be tested while you face down archdevils and other terrible threats on your journey down to Nessus!
Game themes
Meet the Game Master
3 years on StartPlaying
136 games hosted
Highly rated for: Creativity, Storytelling, Visual Aid
About me
Hello adventurers! My name is Stephen. I'm an experienced DM that has ran over 300 sessions on FoundryVTT. Providing my players a cinematic and immersive experience is important to me, as I'm a video producer in my day job. I was also an elementary/middle school film teacher for 5 years before returning back to the film industry. Great audio, visuals, narration, voice acting, and encounter-design are things you can expect from our sessions. Come try out a game with me - I know you'll have fun!
View Profile →Character creation
Creating your character
Characters start at 17th level. They can be created in D&D Beyond in a campaign with content-sharing enabled or they can be created directly in Foundry. We're using the new 2024 D&D 5e rules. I'll work with you to make sure your character has a smooth entry into the world of the adventure. You may start with 7500 gp and either 2 rare magic items or 1 very rare and 1 uncommon magic item from the DMG. The following are notable table rules that may influence character creation: Stress Taken from VRGR, every character possesses a Stress Score that increases in trying situations and decreases with care. When a character encounters a tense, dramatic, or harrowing experience, their Stress Score may increase by 1. Being KO'd always results in an increase of Stress by 1. When a character makes an attack roll, an ability check, or a saving throw, they must apply their current Stress Score as a penalty to the roll. A character’s Stress Score can be reduced by 1 for every eight hours they spend relaxing. A lesser restoration spell can also reduce a character’s Stress Score by 1 and a greater restoration spell can reduce a character’s Stress Score by 3. Max Crits When a creature scores a critical hit, the maximum amount of their damage dice is added to the damage they rolled. Flanking When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy's space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy. Variant Encumbrance If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet. If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity, you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
This campaign started at 12th level and has been running for over a year. Players have come and gone, but we're committed to finishing our romp through the Nine Hells to eventually face off with Asmodeus. The party will soon be entering the seventh layer of hell, Maladomini. If you're interested in high level play, it's a great time to join because there is still 33% of the campaign remaining! Current Party Composition: Dhampir Soulknife Rogue/Psi Warrior Fighter Dwarf Devotion Paladin High Elf Sorcerer/Fighter
What to expect
Preparing for the session
We play with video and voice over Zoom. Between-session discussion happens on Discord. All dice rolling occurs in Foundry. You will need to download Zoom and Discord, but Foundry can be accessed in a browser window.
What Stephen brings to the table
I usually spend about 3-6 hours prepping for each session. Every location in the game is represented through either theater-of-the-mind artwork or a battlemap - or sometimes both. Scene art, tokens, and handouts are often customized with Photoshop. Ambient sounds and music are played through Foundry. I've added over 100 modules to Foundry to make it the most immersive TTRPG experience possible.
Equipment needed to play
Computer
Internet
Microphone
Webcam
Platforms used
Safety
How Stephen creates a safe table
Please feel free to communicate with me your lines and veils and we will avoid mention of those topics in our sessions.
Content warnings
Safety tools used