The Stars Above Samara: a 5E Tale of Secrecy, Power and Subterfuge

The Stars Above Samara: a 5E Tale of Secrecy, Power and Subterfuge

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
5 SEATS LEFT
$15.00

/ Session

Details

Custom / Friday - 8:00 PM UTC

Session Duration / 1.5–4 hours

1 / 6 Seats Filled

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Schedule

This game will begin once 3 players have joined

Meet your party members

1/6

About the adventure

Are you curious to try a DND campaign that's roleplay-heavy, with intriguing political consequences and high stakes? The Stars Above Samara is a campaign where it's up to the players to determine the history of a completely original, immersive and historic world. Welcome to the Republic of Brooke, a young nation of proud hard-workers. The people of Brooke are plenty multifaceted, but as a rule, they are not too keen on troublemakers... Still, in this melting pot of cultures and compatriots, who will be the stirrer? On the final evening of every month, the Counsellors who govern the country meet in the city of Samara to discuss matters under their jurisdiction. On nights such as these, some celebrate, some wait, and some make moves. As a new group band together under the pressures of this chaotic city, what mark will be made on this world as we know it? Come, adventurers. The history of this great nation is ready to be shaped with your own hands. Campaigns within the Republic are run using DND 5e, alongside some fun home-brew variations upon the rules. The balance of combat and roleplay within the game will depend highly on the preferences of the players, but the true fun of this setting is the complex scenarios which extend beyond life or death.

Meet the Game Master

5.0

(5)

Queer
Disabled
Neurodivergent
Educator
Women/Femme Identifying

2 years on StartPlaying

1 game hosted

Highly rated for: Inclusive, Storytelling, Creativity

About me

Hi adventurers! I am a UK-based DM who specialises in original campaign settings filled with mystery and subterfuge... Come be a part of the fun! My campaigns are queer friendly and neurodiverse safe spaces, no exceptions! Making sure everybody is having a comfortable, good time is always the first priority.

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Character creation

Creating your character

Character creation will be a dialogue between myself and players, where players pitch a certain idea (a class or a backstory, for instance) and I reflect back how that might work within the campaign setting. Characters should ideally be created by session zero, although I will understand if some changes need to be made within the first couple of sessions.

The current party

This campaign will run once every two weeks, starting on Saturday the 24th of November at 8PM GMT (1pm PST).

What to expect

Preparing for the session

You will need to create characters, but I am more than happy to help with this! Once the game starts, however, you will need to have all of your character information to hand (either physically or digitally). No particular software will be required, but if we are online, I prefer to run sessions with webcams on so that we can get excited and react to things together! Some way to roll dice is also required, but I do not mind if this is physical or digital. Apart from that, just come with your enthusiasm and focus! If you tend to struggle without something to fidget with, I highly encourage you to bring a fidget or stim toy to the session to help you focus and pay attention to the other players.

What Robin brings to the table

If we play in person, I will bring fidget toys! Unfortunately I do not have enough dice for everybody. If players want to use tarot cards to begin sessions, I will bring these as well.

Safety

How Robin creates a safe table

Immersion comes before rules in this game - if it feels too jarring or unrealistic, we will bend the rules a little! The first priority is feeling connected to your character and being engrossed in the setting. Depending on if your characters have met before, I might suggest we do individual, or smaller, session zeroes. Either way, I will talk to each player individually before we start playing as a group, so that everybody has a definite chance to voice their preferences and hopes for the campaign. I will ask players to communicate lines ('hard no's) and veils ('preferably not's) to me, so that I can enforce them in a way which keep's everybody's comfort and privacy safe. Still, I slip up too, so we will also be using the X, N, O system (via message!) to let each other know when there is a point of discomfort. To begin a DND session, we will take a moment to ask ourselves how each of our characters is feeling. Depending on player comfort, we might use tarot cards to get insight into how each character is faring in that moment! I find beginning this way helps us both enjoy our story, and separate what happens to our character from what happens to us. To end our sessions, we will debrief by transitioning back to speaking about ourselves rather than our characters, speaking a bit about how we felt as an audience to the story. This also provides a good chance for players to voice their hopes for the direction of the story!

Content warnings

Blood
Kidnapping
Body Horror
Classism
Human Trafficking (adult only)
Prejudice
Violence
Warfare
Terrorism
Talk of Superior Race
Microaggressions

Safety tools used

Frequently asked questions