A Swashbuckling Search for Treasure! Jewel of the Indigo Isles - Pathfinder 2e
A Swashbuckling Search for Treasure! Jewel of the Indigo Isles - Pathfinder 2e

Pathfinder 2e | Campaign

1 SEAT LEFT
$14.00

/ Session

Details

Weekly / Wednesday - 11:00 PM (UTC)

Oct 23 / Session 39

3-3.5 Hour duration

4 / 5 Seats filled

Schedule

Wed, Oct 23 | 11:00 PM - Session 39

Wed, Oct 30 | 11:00 PM - Session 40

Thu, Nov 07 | 12:00 AM - Session 41

Thu, Nov 14 | 12:00 AM - Session 42

Requirements

Experience required: Open to all

Age: 18+

About the adventure

Explore islands and set sail in search of treasure! In Jewel of the Indigo Isles you accept a quest to find an ancient and legendary treasure, but simply finding the "X" and digging up a chest full of booty would be far too simple and almost no fun at all! There are plenty of adventures to have during your quest. Play as a pirate, treasure hunter, or whatever sort of adventurer you like in a strange world where sapient parrots and intelligent coral creatures are common and where humans are as rare a sight as dragons. Enjoy a fresh voyage that uses the Pathfinder 2e rules, but in a new world that has an unique bestiary for you to outwit, charm, and battle. And after the fight ends you may even be able repurpose the horns and hides you find into a new monstrous arsenal. Jewel of the Indigo Isles is a third-party adventure path that takes characters from level 1 to 11. Being a non-official adventure path it should be a novel experience for seasoned players and novices alike.

Recruiting notes

Weekly sessions are held on Wednesdays. We're currently level 4, are about to start book 2, and are still accepting new players! A number of third-party options are available or even encouraged.

1 year on StartPlaying

199 games hosted

Highly rated for: Knows the Rules, Creativity, Teacher

Additional details

How to prepare

Players will need a good quality microphone and a computer with access to a web browser (mobile devices will not work). Players should also read through the character creation section of the player's guide, which can be found online or in the Discord once you join.

What I provide

I will bring the virtual tabletop and all the necessary materials to have an enjoyable game. I can also offer to draw sketches of the player characters if they wish.

Gameplay details

Session zero will be held to discuss expectations and addressing line and veils. Players may message me privately or in group chat about immediate issues anytime, and I encourage debriefing after sessions.

Content warnings

Safety tools used

Breaks

Debriefing

Lines and Veils

Session 0

X, N, and O Cards

How will character creation work

Character creation will begin after session 0 when we can all discuss party cohesion to make sure everyone gets to play a character they like. Players will then have a week to finalize characters before session 1. Standard character creation rules will be used per the Player Core book. Standard and alternate boosts are allowed, and any uncommon ancestry, heritage, and class are allowed. Rare need approval. Free Archetype will be used, and the use of Gradual Ability Boosts will be up to the group. Being a third-party adventure, more options will be available to players, including those not directly related to the adventure such as other Battlezoo books, Team+ books, Sinclair's Library, and a few others.

Players can expect

Combat / Tactics

Medium

Roleplay

Medium

Puzzles

Medium

Experience level

Open to all

Platforms used

Foundry VTT

Discord