A Swashbuckling Search for Treasure! Jewel of the Indigo Isles - Pathfinder 2e
Pathfinder 2e | Campaign
$14.00
/ Session
Details
Weekly / Wednesday - 11:00 PM (UTC)
Oct 23 / Session 39
3-3.5 Hour duration
4 / 5 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
Explore islands and set sail in search of treasure! In Jewel of the Indigo Isles you accept a quest to find an ancient and legendary treasure, but simply finding the "X" and digging up a chest full of booty would be far too simple and almost no fun at all! There are plenty of adventures to have during your quest. Play as a pirate, treasure hunter, or whatever sort of adventurer you like in a strange world where sapient parrots and intelligent coral creatures are common and where humans are as rare a sight as dragons. Enjoy a fresh voyage that uses the Pathfinder 2e rules, but in a new world that has an unique bestiary for you to outwit, charm, and battle. And after the fight ends you may even be able repurpose the horns and hides you find into a new monstrous arsenal. Jewel of the Indigo Isles is a third-party adventure path that takes characters from level 1 to 11. Being a non-official adventure path it should be a novel experience for seasoned players and novices alike.
Weekly sessions are held on Wednesdays. We're currently level 4, are about to start book 2, and are still accepting new players! A number of third-party options are available or even encouraged.
1 year on StartPlaying
199 games hosted
Highly rated for: Knows the Rules, Creativity, Teacher
Additional details
How to prepare
Players will need a good quality microphone and a computer with access to a web browser (mobile devices will not work). Players should also read through the character creation section of the player's guide, which can be found online or in the Discord once you join.
What I provide
I will bring the virtual tabletop and all the necessary materials to have an enjoyable game. I can also offer to draw sketches of the player characters if they wish.
Gameplay details
Session zero will be held to discuss expectations and addressing line and veils. Players may message me privately or in group chat about immediate issues anytime, and I encourage debriefing after sessions.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will begin after session 0 when we can all discuss party cohesion to make sure everyone gets to play a character they like. Players will then have a week to finalize characters before session 1. Standard character creation rules will be used per the Player Core book. Standard and alternate boosts are allowed, and any uncommon ancestry, heritage, and class are allowed. Rare need approval. Free Archetype will be used, and the use of Gradual Ability Boosts will be up to the group. Being a third-party adventure, more options will be available to players, including those not directly related to the adventure such as other Battlezoo books, Team+ books, Sinclair's Library, and a few others.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord