Grit, Gore, Guts, and Glory

Grit, Gore, Guts, and Glory

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
5 SEATS LEFT
$10.00

/ Session

Details

Custom / Monday - 2:00 PM UTC

Session Duration / 2–4 hours

0 / 5 Seats Filled

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Schedule

About the adventure

This game is for mature audiences who desire a gritty, bloody campaign where death is not only possible, but likely, for player-characters. The tasks will require tactics, coordination, cooperation, and trust. As a player, you will face seemingly insurmountable obstacles, deadly does, and questionable circumstances. I still favor the rule of cool over RAW so bring your most epic descriptions, your bravest heroes, or antiheroes, and prepare your mind for the battles ahead.

Game themes

Meet the Game Master

2 years on StartPlaying

About me

Welcome to my profile! Are you liking for a game at odd hours of the day? Early morning or Midday? Super late at night? Then I would be happy to be your DM.. I love this game for every aspect and I hope you do too but I hope to cater to those with unique wants and interests. Do you want to do a combat tower? What about Race vehicles? Build and run a city? I would be happy to play those games with you, so let's get together soon.

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Character creation

Creating your character

Character creation will preferably happen offline with a mini session zero during session 1. I prefer to let you bring something to the table that I have to tone down, rather than lift up, as I'm not afraid to challenge even the best min/maxxers.

What to expect

Preparing for the session

Webcam, mic, and a level 3 character. Familiarization with foundry VTT will also be helpful, but nothing else is required. You're favorite dice is good to have.

What Bradley brings to the table

I will bring everything else, the maps, the monsters, the gore and the violins, or rather the opportunity for violence.

Safety

How Bradley creates a safe table

In this game, players will expect intense, violent action with terror, hate inducing bad guys. The point of this is to give players the violent outlets the most aggressive desire. We all have it, that barbarian that wants to crush our enemies, destroy the evil, and save the world...this is a world that needs saving and how you choose to do that is entirely up to you. It may require a pact with a devil, or the enslavement of a god, or the cunning of a team of rogues...it's all up to you.

Content warnings

Safety tools used

Frequently asked questions