2e to 5e - The Haunted Halls of Eveningstar!
Dungeons & Dragons 5e | Campaign
About the adventure
The pastoral countryside of Eveningstar is quite charming, green and still growing. The River Starwater provides ample drink and even more ample land, fostering room for the nearby woods, consisting mainly of chestnut, elm, and oak, with a few shadowtops- giant trees with feathery, vivid green leaves with coppery undersides. And yet, underneath this beautiful ode to Man and Nature's brotherhood, hides dangers that have tested many heroes just beginning their careers of adventure, including the now-famous Knights of Myth Drannor. Will you be one of those many heroes? Or will you end up bones, warning other foolhardy adventurers from delving deeper into the depths of... The Haunted Halls of Eveningstar!
Every Tuesday 5-8
Game Master Reviews (2)
Great time gaming! A Sarfinder custom session with a rundown on character & spaceship combat. The fluff was just right, combat was exciting, character NPC felt lively and the story was well executed. GM was knowledgeable, helpful and just all around fun. I would highly recommend Duncan, I will be booking more sessions.
Additional details
How to prepare
Should have a basic idea of how 5th edition plays: Which dice to roll, what stats and skills are. Mics and webcams not required, but mics are encouraged. Roleplay will only be facilitated as much as the players respond; if the group isn't terribly talkative and more tactically focused, then I will adapt accordingly. Choose your actions based on the type of game you want to play.
What I provide
I will have maps and the adventure path myself, but I will provide documents listing any possible information that the players or PCs will know about the town of Eveningstar and the Haunted Halls themselves.
Gameplay details
This is a conversion of well known 2nd Edition module FRQ1, "The Haunted Halls of Eveningstar", into the 5th Edition Ruleset. Don't think the conversion to 5th will mean this is going to be easy! Well known for it's challenging early level play, The Haunted Halls will not hold back; many adventurers make it or break it here in the Halls, (break it being the key phrase here...) and converting it to the modern ruleset will not make this easy. Secret doors, traps, and ambushes galore, cautious play and smart exploration will be rewarded.
Content warnings
Safety tools used
How will character creation work
Players should have a 1st level, 5th Edition character prepped, with all official Wizards of the Coast material available. Variant Human and Custom Lineage is allowed, flanking optional rule will be used.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Beginner
Platforms used
• Roll20
More upcoming games
$5.00
/ Session
Each player will be charged when a session starts.
Details
Custom / Tuesday - 10:00 PM UTC
2.5-4 Hour Duration
0 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+