Peace for Gence!

Peace for Gence!

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
READY TO START
$15.00

/ Session

Details

Custom / Tuesday - 8:20 AM UTC

Session Duration / 3–4.5 hours

4 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

4/5

About the adventure

You arrive at the Port of Gence, the commercial hub of Oprelia. Since the Year of the Four Sieges violence has plagued the area. The Grand Councillor charges you with the recovery of the Horn of Plenty. Stay sharp as you battle a goblin army marching through the prairie or crawl through a labyrinth of living walls. Survive and return the horn for riches since unseen in this grand adventure. Any new or experienced players can enjoy this adventure. With over forty areas and one hundred NPCs never have the same experience twice. Tell the story and drive the outcome with your character. Many quests offer multiple paths to the prize. A friendly, flexible DM is here as but a guide.

Game themes

Meet the Game Master

5.0

(2)

5 years on StartPlaying

About me

I've been playing and DMing for decades. I've written four modules that I'd love for you to explore. Custom classes, features, and worlds. I offer you and your party a truly unique 5E experience.

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Character creation

Creating your character

I start most campaigns with a mixer/AMA on roll20. During this time characters will be rolled in chat. This also allows players to get the best sense of the game and to clear up any issues they may have. They can discuss party dynamics at this time to balance the party out. Characters can be rolled as first level, but I also have options for fifth level and a 4/1 multiclass. This time can be separate from the first session, but if completed quickly enough we can jump right in after character creation.

What to expect

Preparing for the session

Players must have a solid means of vocal communication, and the ability to play on roll20. I need, at minimum, players to have a general understanding of their classes' abilities. Help will be provided if requested. Games aren't super serious, but I expect honesty.

What GeneralJorge brings to the table

I bring dice, and frivolity. I don't have much in the way of miniatures or set pieces right now, but that could change.

Safety

How GeneralJorge creates a safe table

Typical sessions will be a mix of RP, exploration, and encounters. Some sessions though may only consist of one element. Whether it be through success, or failure I encourage my players to create their own stories within the realm. My story is told through the people that play it. Don't feel limited by a character's stats, you-the player, have control of your character's destiny.

Content warnings

Safety tools used

Frequently asked questions