The Four Pillars of Waterdeep (Dragon Heist and Dungeon of the Mad Mage rebalanced and reimagined)

Dungeons & Dragons 5e on Discord, Fantasy Grounds

Dungeons & Dragons 5e


Fantasy Grounds

About the adventure

HOOK: Famed explorer Volothamp Geddarm needs you to complete a simple quest. But what starts out as simple heist quickly spirals out of control once the Fireballs start flying. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures and discover the sinister secrets behind Halaster Blackcloak and his Realm of the Mad Mage. GAME INFO: The Four Pillars of Waterdeep combines a two part adventure into a singular level 1-20 campaign that blends all aspects of both modules. Starting off with Dragon Heist, the adventure will take players all over the city of Waterdeep: a city filled with secrets, plans and criminal gangs. This will eventually lead the players into the remake of Dungeon of the Mad Mage once they complete most (if not all of) Dragon Heist. With the combining of two modules, there is a lot of rebalancing and adjustments that need to be made. This includes but is not limited to: -More fair combat encounters -Story changes so that the main villain the players enjoy from Dragon Heist has a much bigger impact in Mad Mage. -Addition of content from Journeys Through the Radiant Citadel and Spelljammer that transforms Dungeon of the Mad Mage into planar hopping adventure through space and the Upper Planes. -A much deeper focus on what makes Dragon Heist such a good module: Heists and the villains -and much more. So stop by the Yawning Portal, crack open an ale of Shadowdark ale, and let Volothamp Geddarm sweet talk you and your friends into changing Waterdeep and all of Faerun forever.

Professional Game Master

Rob (RPG Mastery)


44 Reviews

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7 years as a TTRPG player

7 years as a Game Master

475 games hosted

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Additional Details

How to prepare

Cameras are not necessary, and all players need to do is download their free version of Fantasy Grounds Unity. Creative character concepts are also very welcome!

What I provide

I bring all of the automation I can bring to Fantasy Grounds Unity including but not limited to: -Auto math -Auto differentiation between those who made a save and those who did not (I.E. auto calculating who made their save when being hit by a fireball) -Calculating of health, Spell Save DC, Attack bonuses and damage -Auto accounting for spell preperation. and much more.

Gameplay details

Players can expect a well paced campaign that leans towards stealing and thief based gameplay. There's a lot of valuable things in Waterdeep and by the gods you will steal it all.

Content warnings
  • Character Death
  • Hostages
  • Kidnapping
  • Language/Cursing
  • Murder
Safety tools used
  • Breaks
  • Debriefing
  • Open Door
  • Session 0
  • Stars and Wishes
  • X, N, and O Cards
How will character creation work

Character creation can be done on D&D Beyond or in Fantasy Grounds. Waterdeep is a massive city, so city based races and classes are encouraged. This is also a level 1-20 campaign so a character leveling plan is highly recommended.

Players can expect

  • Combat/Tactics: High
  • Roleplay: High
  • Puzzles: High
  • Experience Level: Open to all

Player reviews (44)

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The Four Pillars of Waterdeep (Dragon Heist and Dungeon of the Mad Mage rebalanced and reimagined)

44 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 3 to 5 hours
  • Number of players: 2 to 6 players
  • Experience required: Open to all
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