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Around the Cosmos

Around the Cosmos

Homebrew Game on Fantasy Grounds, Discord

Price per player-session
You will be charged when a session starts


  • Duration: 2.5 to 4.5 hours
  • Number of players: 2 to 6 players
  • Experience required: None
  • Price per player-session

    About the adventure

    The setting is an infinite Cosmos. Sessions are run using an advanced version of the step-dice-pool system used in the QUESTS OF YORE role-playing adventure game. Subsetting design and character generation are at the top of the session, followed by a couple of hours of play. The setting is what the group makes of it. Dark Fantasy? Galactic War? Frontier Exploration? Anything is possible when your palette is infinite! A single session focuses on the type of situations the group is interested in. Five hours negotiating a peace treaty between warring planets? A non-stop race to escape a horde of revenants? A careful investigation of a kidnapping? The session is yours to have fun with! If you're interested in booking, an idea of the type of subsetting (genre) and situation (playstyle) to be covered in the session is all that's needed to prepare.

    Professional Game Master

    Mathew Reuther

    38 years as a TTRPG player

    4 years as a Game Master

    0 games hosted

    Brings mad improvisational skills to the table

    Mathew Reuther profile

    Additional Details

    How to prepare

    No major prep is needed. Discord and Fantasy Grounds Unity (Demo is sufficient) should be installed and functioning prior to the session. Knowing the kind of genre you're interested in playing and having an idea of the kind of character you'd like to play is good.

    What I provide

    I will be bringing the fire. ;) I provide character sheets with basic mechanical elements in FGU. This makes it easy to create characters and get playing.

    Gameplay details

    Gameplay centers around the exchange, where the players listen as the scene is described then explain the actions they want to take. As the exchange reaches a point where there's a question as to what happens, a pool of dice (taken from the situation, what the character brings to the table, and what support they have from others) are rolled. The mechanic is a roll-to beat a target using a roll-and-keep pool with degrees of success. (Which is just fancy words for rolling some dice, adding the highest few, and seeing if you didn't do the thing, did the thing, or you REALLY did the thing!)

    Content warnings


    Safety tools used


    How will character creation work

    Characters are generated during the first part of the session.

    Players can expect

    • Combat/Tactics: Medium
    • Roleplay: Medium
    • Puzzles: Medium
    • Experience Level: None

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