game master profile header image
Cost Per Player
$35.00
shevek
Queer
Neurodivergent
Voice Actor

2 years on StartPlaying

299 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: Under 1 hour

Response rate: 100%


About me

Stay awhile and listen! I go by Trevor or Shevek (he/they). Truth be told, I came to tabletop through Warhammer40k over 20 years ago and stumbled into DND along the way. Cut to me hearing some of my first actual plays: The Adventure Zone, Dungeons of Drakkenheim, NADDPOD, Dimension20, Worlds Beyond Number, and Gray Hill Free Company. There's few experiences that surpass the opportunity to share a table with folks creating a story together. Facets of that experience that I excel at cover teaching new players, helping develop backstories, and showing-not-telling what makes a setting unique. Whether it's getting folks comfortable with the basics, extensive roleplay and personal arcs, or tactically challenging combat, I strive to have folks wondering if it's time for their next session already. You're not just signing up for a weekly game commitment - a vibrant and inclusive community awaits. Many of us have been playing games together for years and the strength of those bonds is ensuring fun and safety. I'm partnered up with CRIT Awards Nominee Rae Elderidge (elderidgeart online) to help bring your characters to life - all my players can commission a free character bust through me after several sessions. https://www.instagram.com/elderidgeart/ Don't see what you're after? I'm happy to offer private group games, a great way to finish "that one module". This allows us flexibility to discuss specifics without waiting for the game to launch AND match up expectations with your group! Don't hesitate to reach out via "Book This GM".


GM style

If you know what you're into here's some common themes for my groups: Heavy Roleplay - Characters work to move the story forward, but the world is dynamic as well. Stretches of RP are common with my players and the characters they meet along the way. This allows us to engage in less-than-linear stories that have something for everyone. It's likely we'll go a session without rolling initiative here and there. Exploration + Interaction - The destination is the journey! Groups can brainstorm a milieu of ways to engage with a situation or slink by - I always love a good plan. Skill challenges, hex crawls, opportunities to expedite that slog through the swamps on a sweet ride are never out of reach. Build friendships as you problem-solve. Variety of Choice - A wide selection of thoroughly vetted and play tested character creation options and secondary systems to add depth to adventures. Gritty. Tactical. Combat. The action is snappy but not without it's nail-biting moments. Rivals, unique challenges, mastermind BBEGs and interactive environments keep tactics fresh. Social Contract ➕Collaborative party play ❌No need for PVP ✔️There's no stupid questions 🛡️ A safe and inclusive table 🏳️‍🌈 LGBTQIA+ Friendly (♾️🦋GM) VTT Experience + Assets 🧰Playtested + vetted 3rd party content 📜Motley maps of every taste 🐉Much more than bog standard monsters 🎶Curated playlists and dynamic soundscapes 🛠️Premium DnDBeyond with all content 🛑No generative AI art/text/prompts used Overall Style 🌟Let's find out WHO your character is 🎞️Cinematic storytelling 🏰Dynamic, responsive worlds 🤝We're here to tell a story - I'm here to help! 🎯 Fights with flair, encounters that matter Community Benefits 🖼️PC portraits and custom token art 🟪Cameos in ongoing adventures 👥A community of like-minded adventurers Frequently Asked Questions: Do I need to know a lot of lore for 'x' setting? Not at all! I happily provide primers for various settings but also devote time characterizing both PCs + NPCs through the course of an adventure. How much combat/roleplay can I expect? I'd say somewhere 40/60 - 30/70. Sessions are loosely planned in the sense of scenarios over plot. While I'm happy to help ensure verisimilitude, but random encounters often feel like filler and I prefer to make space for parties to pursue their goals through a variety of means. This includes backstory beats as well as the fiction of the world responding to a party's actions. How do you handle attendance? I generally follow SPG's 24-hour notice policy, with the understanding that I'm not at the top of the list in an emergency. Leaning on my experience if someone's out sick or similar, we can always rebalance a session for at least three people. All that being said, if someone is routinely missing sessions, that's cause for a conversation as to what the issue may be. My focus in campaigns is always on progressing the plot of the adventure YOU signed up for. Your time is important to me and I'll never spring unrelated one shots or 'beach days' on the group just because attendance happens to be lacking. Am I able to play an above-it-all scoundrel/lone wolf/anime swordsman? Highly dependent if the concept in question is a means to an end, but if your plan is specifically to not interact with the party, I wish you luck on your travels. I read about this build on rpgbot, /r/3d6, skullsplitter... Hey that's neat and I'm excited you're excited about mechanics, so long as you can bring the same energy to the other pillars of play I'm willing to hear you out on what you're interesting in doing.


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