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Cost Per Player

$35.00
shevek
Queer
Neurodivergent
Voice Actor

2 years on StartPlaying

342 games hosted

Highly rated for: Creativity, Storytelling, Inclusive

Average response time: 1 hour

Response rate: 100%

About me

Stay awhile and listen! I go by Trevor or Shevek (he/they). Truth be told, I came to tabletop through Warhammer40k over 20 years ago and stumbled into DND along the way. Cut to me hearing some of my first actual plays: The Adventure Zone, Dungeons of Drakkenheim, NADDPOD, Dimension20, Worlds Beyond Number, and Gray Hill Free Company. There's few experiences that surpass the opportunity to share a table with folks creating a story together. Whether it's getting folks comfortable with the basics, extensive roleplay + personal arcs, or tactically challenging combat, my tables love playing to find out. You're not just signing up for a game - a vibrant and inclusive community awaits. Many of us have gamed together for years, with room for vets and new players alike. I'm partnered up with CRIT Awards Nominee Rae Elderidge (@elderidgeart) to help bring your characters to life - all my players can commission a free character bust after several sessions. https://www.instagram.com/elderidgeart/ Don't see what you're after? I'm happy to offer private group games, a great way to finish "that one module". This allows us flexibility to discuss specifics with shorter turnaround to launch AND match up expectations with your group! Don't hesitate to reach out via "Book This GM".

GM Style

If you know what you're into here's some common themes for my groups: Roleplay Focused - Characters work to move the story forward, but the world is dynamic as well. Stretches of RP are common with my players and the characters they meet along the way. This allows us to engage in less-than-linear stories that have something for everyone. It's likely we'll go a session without rolling initiative here and there. Exploration + Interaction - The destination is the journey! Groups can brainstorm a milieu of ways to engage with a situation or slink by - I always love a good plan. Skill challenges, hex crawls, opportunities to expedite that slog through the swamps on a sweet ride are never out of reach. Build friendships as you problem-solve. Variety of Choice - A wide selection of thoroughly vetted and play tested character creation options and secondary systems to add depth to adventures (crafting, strongholds, transformations). Gritty. Tactical. Combat. The action is snappy but not without it's nail-biting moments. Secondary objectives, wily rivals, unique challenges, mastermind BBEGs, and interactive environments keep tactics fresh. Social Contract ➕Collaborative party play ❌No need for PVP ✔️There's no stupid questions 🛡️ A safe and inclusive table 🏳️‍🌈 LGBTQIA+ Friendly (♾️🦋GM) VTT Experience + Assets 🧰Playtested + vetted 3rd party content 📜Motley maps of every taste 🐉Much more than bog standard monsters 🎶Curated playlists and dynamic soundscapes 🛠️Premium DnDBeyond with all content 🛑No generative AI art/text/prompts used Overall Style 🌟Let's find out WHO your character is 🎞️Cinematic storytelling 🏰Dynamic, responsive worlds 🤝We're here to tell a story - I'm here to help! 🎯 Fights with flair, encounters that matter Community Benefits 🖼️PC portraits and custom token art 🟪Cameos in ongoing adventures 👥A community of like-minded adventurers Frequently Asked Questions: I'm signing up for a game that takes place today - Can I play today/tonight? If it's session 0, feel free. If this is an ongoing game, probably not. I'll take the time to get you familiar with the other players but I do prefer to onboard and take the time needed to get everything in it's right place for folks. What is your Session 0 like? 1.5 - 2hrs of getting to know the table. Player introductions, covering safety tools, house rules, table culture expectations (immersion v above table v meta), tying together backstories and grounding characters in the setting as well as any minor tweaks anyone wants to make. We will be rolling dice by the end of session, I promise. We will also be rolling dice for 30-60 weeks so making sure we all have the same idea of 'fun' is important. Do I need to know a lot of lore for 'x' setting? Not at all! I happily provide primers for various settings but also devote time characterizing both PCs + NPCs through the course of an adventure. Can I audit/sit-in/listen to a game session to see if it's for me? Unfortunately, no. Space at the table is a privilege of folks that have signed up for a game and gone through onboarding, and that space if important to maintain as a safe and private place to unwind and engage. If you sign up and find that your table isn't a good fit, there are plenty of ways to resolve the situation amenably. How much combat can I expect? I'd say somewhere 30-40%. Sessions are loosely planned in the sense of scenarios over plot. While I'm happy to help ensure verisimilitude, random encounters often feel like filler and I prefer to make space for parties to pursue their goals through a variety of means. This includes backstory beats as well as the fiction of the world responding to a party's actions and conflict can take other forms besides fighting. Can my character be evil/difficult to work with? The thing is, we're playing collaborative storytelling games. If the objective is for choices to come out of conflict that's one thing, but routinely going against the table is a quick way to exit the table. Is it okay to optimize/power-game? If you can play your character as well as you can play their abilities you'll more than likely have a good time. Poking, prodding, tweaking, and breaking rules of the game system, however, is not something that's on offer. The main goal is having fun with everyone else at the table. Hey I have a homebrew thing I REALLY wanna play... I have a library of playtested and personally vetted 3rd party options in addition to the full complement of DNDBeyond available for use at my tables(MCDM, Kobold Press, GhostfireGaming + more). If you'd like a customized experience, please reach out for a custom game, as playtesting and doing game design on the fly are not offered when signing up for standard games.

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