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Proto / Erin
Professional Game Master
Proto / Erinhe/him

32 Reviews

Published Writer
Voice Actor

Player for
12 years
GM for
6 years
Hosted over
445 games

About me

Hail and well met, adventurer! Let me tell you a tale of humble beginnings: There once was a house wherein dwelt seven roommates (in addition to two very gay tabby cats and a harlequin great dane, but we'll get to those later) who were all obsessed with the video game Dragon Age. We bought a mystical book titled "Dragon Age RPG" by Green Ronin and - for lack of a more experienced option - I stepped into the role of a first-time fearless leader for the clumsiest, most ridiculous adventure of our lives. It was a blast - from our tank being defeated by the gate he was trying to kick in after rolling two natural ones back to back in the first five minutes of our starting session, to our wizard rushing four ogres by himself to forever leave his legacy, to the one player who watched the rest of the party initiate the final battle from the safety of camp, where she was roasting marshmellows with the various NPCs she'd saved and then hired onto their party over the course of the campaign. I've been playing ever since (going on 12 years now). I have experience running and playing in 5e, Cyberpunk, Call of Cthulhu, Green Ronin, World of Darkness, Dresden Files and a handful of others, although I have been known on occasion to goblin hoard obscure offerings from DriveThruRPG (Dread, my beloved). Growing up jumping between the worlds of fantasy and sci-fi literature and the burgeoning realms of fantasy gaming, I have a deep love of epic tales and revel in creating expansive, immersive worlds, rich with lore and just waiting for explorers to forge their own paths and destinies. When I'm not sharing tabletop games, I'm traveling the world as a member of the live entertainment industry, working on plays/novels, lost in an escape room, or beta testing video games. Let's make some magic. ā‹†* šŸŽ€ š—–š—Øš—„š—„š—˜š—”š—§ š—¦š—–š—›š—˜š——š—Øš—Ÿš—˜ (š—–š—¦š—§) šŸŽ€ *ā‹† š— š—¼š—» - Call of the Netherdeep 6:30pm - 10:00pm {š…š”š‹š‹} š—§š˜‚š—²š˜€ - Call of the Netherdeep 11:00am - 2:30pm {š…š”š‹š‹} š—§š—µš˜‚š—暝˜€ - Odyssey of the Dragonlords 6:30pm - 10:00pm {1 Seat Open} š—™š—暝—¶ - Waterdeep Dragon Heist 11:00am - 2:30pm {1 Seat Open} Waterdeep Dragon Heist 6:30pm - 10:00pm {š…š”š‹š‹} š—¦š—®š˜ - Odyssey of the Dragonlords 6:30pm - 10:00pm {š…š”š‹š‹} š—¦š˜‚š—» - Call of the Netherdeep 11:00am - 2:30pm {š…š”š‹š‹}

GM style

The players are truly the core of any story, and it is always my aim first and foremost to build to what inspires and delights those at my table. Beyond that, I enjoy creating worlds that play like video games or read like novels, but with every possible restriction removed. Instead of dialogue options, you are more than welcome to ramble on about your life story to every NPC you meet. A linear quest will always exist, but there are many paths that diverge into the worlds beyond and you can come and go from them as you please. On your travels, you'll meet a colorful cast of people, each with their own lives, routines, desires, attitudes, and experiences - and it's my aim to make those interactions as authentic as possible, to breathe life into this ensemble in a way that makes you feel as if they might walk into the room at any moment and sit down beside you. Battles should feel crunchy and tactical, but with dynamic pacing and verbal visuals that make you feel as though you are rising from a greenhorn to someone of truly heroic stature by the game's end.


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