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CKC DM

Professional Game Master
CKC DMhe/him

6 Reviews

Neurodivergent
Teacher/Educator

Player for
35 years
GM for
15 years
Hosted over
5 games

About me

Hello my friends! I am Casey K.C. (he/him), and I hope to be your next Dungeon Master. I do my best to run a welcoming, safe, and accessible table. I believe creating felt safety encourages deeper, more enjoyable game experiences. To that end, I require my players to be open and affirming of everyone’s right to exist and be who they are without judgement. For characters I don’t limit species, and players are free to make their characters as self-representative (or not) as they choose. I have resources available (Unlimited Heroics, Combat Wheelchair, etc.) that can serve as a guide for any non-core mechanics you’d like to integrate. I want you to feel free to be you. Or be someone completely different. It’s your game. Me, a Brief History: (Reading optional) I started playing TTRPG's during junior high and high school, back in the 80's and early 90's. I joined a friend's D&D game, then started DMing for my friends. We tried out Talislanta, Rifts, Cyberpunk, Vampire, Aliens, Robotech and a few I've probably forgotten. Then life happened. I eventually earned a degree in theatre and a certification in stage combat choreography, I caught an arrow to my knee (got married), did community, amateur and professional theatre, adopted our children, left theatre to work with foster and adoptive families. I started playing D&D again in 2015 with 5e - my dice were literally older than the other players at the table. (side-note: I am a notorious dice goblin). It wasn't long until I started DMing again, both in-person and online. I've met some amazing people from around the world playing D&D online, as well as my fair share of cautionary tales. My strengths as a DM - I'm big into backstories and love integrating them into campaigns. I'm always down to work with players, embellishing and expanding their character histories. Do you want a convoluted, world-shaking secret from your past threaten to rip apart the very fabric of reality? I'm in. Of course less dramatic backstories are welcome as well - some players like to focus on what's ahead of them, rather than what's in the past. I am flexible. I create as much of an open-world environment as possible, encouraging player agency and choice. I'm good at rolling with a sudden shift in party objectives. My pet peeves as a DM - I have a limited tolerance for Meta-Gaming. I don't mind the occasional meta-gaming-pigeon fly-bys, but lore-dumping and monster-splaining without a relevant character experience or successful roll really irritates me.


GM style

Shepherding players through collaborative storytelling experiences while developing thematically rich characters and a tailored experience for all players. I am role-play heavy, combat ready, and exploration positive. Was that cheesy enough? Through session 0 and a pre-campaign survey I collect the preferences of the players and adjust the levels of roleplay, combat and exploration accordingly. Whether we’re using a pre-made module, or a homebrew game, I feel comfortable keeping the game moving towards the action the party is most interested in. (If you want a real-time stroll from one side of the continent to the other, let’s make it happen!)


Games played

Game platforms used

Player reviews (6)

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