The Wild Beyond the Witchlight
Dungeons & Dragons 5e on Astral Tabletop, D&D Beyond
About the adventure
The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other.known as the Plane of Faerie, a place of wonder and whimsy ruled by unfettered emotion.
How to prepare
You will need a DnDBeyond account, an exceptionally good high-speed internet connection, a good USB headset with mic, and use a browser known to work well with the Beyond20 Extension on Astral Tabletop.
What I provide
I have access to all of the core D&D books in addition to Xanathar's Guide to Everything. I plan on adding on Tasha's Cauldron of Everything if paid play works out.
The theme of this Dungeons and Dragons campaign is heavy on Immersive Storytelling. No commonly highly triggering themes are explored by this Game Master. I utilize a series of easy chat codes that players can whisper to me or type to the group these codes to alert me to content that may be triggering. I stay far away from themes of sexual or other heinous types of abuse in my games as a rule.
Safety tools used
How will character creation work
I will grant access to DnDBeyond for all players to create their characters and use them during the campaign. You'll start out at 1st level, and advance up through about 8th level with milestone advancement.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Medium
- Experience Level: Beginner
Player reviews (8)
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