Star Wars: Quest of the Jedi (A Beginner's Short Campaign)
Star Wars D6 on Roll20, Discord, Theater of the Mind
About the adventure
The murmur of general conversation buzzed in the room as the battle aged officer came into the room, "Room, attention!" The gathered freedom fighters practically fell over themselves as they all got on their feet and stood perfectly straight. He ran a stern gaze over each of them from beside the podium. He wanted them to sweat a little before he continued. It was always good advice to make sure that they had the discipline down before you could loosen the reigns a little. "Do any of you green-backed pups know who I am?" he asked the group. They were quite for a moment, then one of the young ones up front snapped his heels together and spoke, "Sir! You're Colonel Airen Cracken, Head of Alliance Intelligence, Sir!" The officer took two steps toward the young man, leveling his gaze on them. After another few breaths, the officer nodded, "Very good, son." Cracken could see that this one had potential. He could see the slight twitch of the corners of the boy's lips as he fought to keep from grinning. He didn't even breath in heavier to puff his chest at all. The Colonel would have to keep an eye on this one. With that, he spun around on his heels and walked back to the podium, calling the room to take their seats. Once they were all situated, he began his briefing, "Alright, listen up! Thanks to a hotshot bush pilot and a cocky ass smuggler, we've dealt our first major blow to the Empire." Craken nodded his approval, then continued with his speech, "Unfortunately, this has also exposed our main base of operations. We have evacuated the base on Yavin 4 and High Command is currently staying on the move while scouts look for a new location." He flipped open his folder and shuffled a few of the plasheets, "As much as there may be cause for celebration for the Heroes of Yavin, we cannot let our guard down. With most of our resources going to the evacuation and search, we haven't picked up on much of how the Empire is recovering from their loss. So, I'm putting together a small strike team to infiltrate an Imperial Com-Relay Station, and see what we can find out." This is a short campaign, consisting of about 6-8 sessions, taking place during the Rebellion Era of the Star Wars universe (Ep. 4-6). A team of 2-6 Alliance Operatives, at least one of which needing to be a Jedi Apprentice, race to fulfill an ancient prophecy that promises to wash away the darkness with eternal light. However, an Imperial Inquisitor is after the same thing, for the same prophecy says; if a dark-sider completes the ritual, the darkness will forever snuff out the light in the galaxy. Here's a little intro vid I had worked up for this game! Give it a watch! https://youtu.be/OuaNxydEapE *NOTE* I can run this campaign in either the West End Games D6, Wizard's of the Coast d20 systems, or in Star Wars 5E!
How to prepare
All you'll need is an account with whatever platform being used (usually Roll20.net), and a headset/mic & headphones if you wish to do voice chat (again, usually through Roll20).
What I provide
I'll bring everything needed for the game.
You must decipher the prophecy to determine what is needed to complete the ritual, with the Empire on your heels! You have to use your skill, wit, speed, and the Force willing, a healthy heaping of luck to figure things out before the Empire.
Safety tools used
- Lines and Veils
- Luxton Technique
- Luxton Technique Discussion
- Open Door
- Session 0
How will character creation work
You'll have the choice of either using pre-generated character, or creating ones of your own. If creating new ones, we'll take care of rolling them up at the first session.
Players can expect
- Combat/Tactics: High
- Roleplay: High
- Puzzles: Medium
- Experience Level: Beginner
Player reviews (17)
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