Pool of Radiance: The Next Generation (Tyranny of Dragons) Drop In Campaign
Dungeons & Dragons 5e on Discord, Fantasy Grounds
Price per player-session
About the adventure
Set in the Forgotten Realms on the Moonsea region approximately 150 years after the events of the 2nd Edition module Ruins of Adventure and the Gold Box video game Pool of Radiance. Adventurers are needed to protect trade and defeat (or help) dark forces threatening the Moonsea. The Thayan Guild of Foreign Trade needs the help of adventurers, mercenaries, craftsmen, and more. The city-state of Phlan survived the Shadowbane War unlike Zhentil Keep and other city-states on the after making a deal with dark fey forces of the Quivering Forest. The city survived many other trials but political infighting threatens to destroy the city from within. Lord Protector Daoran of the city-state of Phlan has died with no heir to the throne. The people declared Knight Commander Brahms Lord Regent of the Cinnabar Throne. His first act was to declare martial law to crackdown on crime and political rivals. His mercenary company serves as his personal enforcers. The city of Phlan descended into lawlessness. Trade has come almost completely to a standstill. The militia keep the people in line through fear. The thieves guild has lashed out at the trade guilds for raising prices and harming the people. The trade guilds vie against the thieves guild and the Lord Regent. Corrupt militia members shake down citizens for bribes while those accused of thievery are immediately hanged. The Thayan Guild of Foreign Trade can no longer depend on authorities in Phlan to protect its exports from Mulmaster on the south shores of the Moonsea. You will navigate political intrigue between our import guild, the local trade guilds, the thieves guild, and the Lord Regent and his mercenary army. We need adventurers to protect our assets from thievery, extortion, and the general corruption that plagues Phlan. Do you assist the thieves guild with their steal from the rich and give to the poor antics? Do you help the Lord Regent crush the opposition? Do you help the local trade guilds overthrow the government and crush the thieves guild? Or do you find some other solution to the woes of the city and its populace. The Thayan Guild of Foreign Trade will obtain the necessary adventuring charter/licenses in Mulmaster where you will prepare to set off for Phlan so you look official the moment your ship docks in port. Are you prepared to help the populace or will you put coin in your pocket first and leave the copper filings for the people? This is a long running story arc, but is broken down episodically and is friendly for one shot players. Episode 27 on June 11, 2021: Celebration in town over the defeat of the dragon Black Velvet is cut short when a member of the military comes to the guild and asks for help in investigating potential cases of corruption where knights were working for Black Velvet or perhaps even darker forces on the Moonsea.
How to prepare
Bring an open mind and imagination along with your love for the Forgotten Realms. Have a good microphone and headphones. We will be using Discord for chat/voice. Optional: Register at Fantasy Grounds and Syrinscape so you can download the software. You will need to download the Syrinscape Online Player, not the stand alone player. Syrinscape will be used for music and soundeffects. Fantasy Grounds will be optional but recommended. There are two paths to character creation: You may go to D&D Beyond and create a character. The DM will need to review it. In this case the DM will be driving your character in Fantasy Grounds. You will be able to concentrate on role play and voice acting (if that’s your thing) rather than worrying about which button to press. You will see the player view via screen share in Discord. OR You will need to install Fantasy Grounds and have it available for play. Then follow our character creation instructions. You will also need to install the Syrinscape Online Player in either case if you want to hear music and soundeffects. A campaign handout will be provided to familiarize you with lore and any house rules along with additional instructions.
What I provide
A link to a living document campaign handout will be sent to those that sign up. This will be the campaign journal. I will be bringing a Fantasy Grounds Ultimate license (I have Unity and Classic) so you will not need to pay for Fantasy Grounds. I will be bringing all 5e campaign books in FG format and I will have all of my 1e – 4e materials on standby for lore and additional mechanics. We will also have a variety of adventures and campaign guides from DMs Guild that can be integrated into the campaign. I believe in supporting 3rd party content creators and spend heavily on materials to enhance the game.
We focus on the pillars of Roleplay and Exploration and spend most of our time authoring for those pillars. Combat does not make up a large segment of the game. Most of the regular players will sneak around a fight or talk their way out of a fight. Using violence to solve problems is a last resort, not a first choice. This is not a traditional dungeon or hex crawl, or tactical combat oriented table. Battle maps may be present but will be there to take it one step beyond Theater Of The Mind. Battle maps will not be a primary visual aid since the Combat pillar is a very small portion of the game. LoS and Fog of War are usually turned off at player request. Game play highly involves mystery and crime solving like Scooby Doo, Buffy The Vamprie Slayer/Angel, or Law and Order more than an action hack and slash show. Players may seek confrontation with the antagonist or inform the authorities and move on to the next crime to solve. We will have one week of live session by voice. You may tell the DM what you want to be doing during downtime. This can be solo adventures, directing your henchmen, crafting items, intrigue and more. This is optional and players who prefer live interaction are not required to participate. The DM will arbitrate your activities and message you with the results and adjust your XP and gold accordingly. If you request a live voice solo session for downtime please contact the DM for rates. The DM reserves the right to record the session to provide a text based recap and campaign journal based off the recording. The session will not be podcast unless the players want to go public. We are not setup to give out recordings for players to keep at this time. In most cases content will be PG-13 rated, but content up to MPAA R-Rated, TV-MA, or ESRB “M for Mature” Fantasy/SciFi/Horror are allowed at the table by players, DM, and adventure writers without prior notice. If it appeared in Conan, Beastmaster, or The Barbarian Brothers it will likely be in the game at some point. Out of respect for your privacy the DM does not require your real name and prefers to keep all conversation in the game to in game world topics. Please refrain from real world politics, sports team discussions, etc.
Safety tools used
How will character creation work
Before Day of Game: If you have signed up before the day of the game you will receive a self guided how to. If you need assistance you may request a 1:1 voice/video call with the DM for assistance. The self guided process may either be making your character on D&D Beyond and sending to the DM or you may make it in Fantasy Grounds. Day of Game: If less than 24 hours remain before game time you may either 1) use one of our pregen characters 2) import a character from D&D Beyond. 3) import a Fantasy Grounds character from another campaign We are unable to accommodate guided character creation with same day reservations. If you are unfamiliar with Fantasy Grounds and unable to navigate the how to guide you must choose a pregen character or import one from D&D Beyond. There is not a Roll20 to Fantasy Grounds converter at this time.
Players can expect
- Combat/Tactics: Low
- Roleplay: High
- Puzzles: Medium
- Experience Level: Intermediate
Player reviews (13)
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