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Traveller 2e:  Aurin Cluster 1-Shot Adventures - FREE

Traveller 2e: Aurin Cluster 1-Shot Adventures - FREE

Traveller on Discord, Roll20, Theater of the Mind

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session
$25.00

About the adventure

Are you a fan of Space Opera, like Frank Herbert's Dune, and Isaac Asimov's Foundation? Join a FREE one shot Adventure now! Traveller®, the original Roleplaying Game of Science Fiction Adventure in the Far Future, allows you to be: A Scout surveying Alien Worlds🪐🌗. A Merchant Trader Captain on the dangerous frontier.🏴‍☠️ A Noble of a troubled House, with half a million credits.💰 A retired Space Marine🔫, seeking more action. Dozens of other career paths are possible: Asteroid Miner, Space Surgeon, Corporate Agent, Colonist, and More! Mongoose Publishing's Traveller® 2nd Edition Features: Detailed career paths that build a compelling backstory🎭. Potential exploration of hundreds of planets🌏. Enigmas❓ and puzzles🧩 among the ruins of long-dead ancient civilizations full of surprises😲. Hover cars, laser carbines & battles with exotic alien beasts👾. Nobles dueling🤺 with cold steel blades⚔. The "Aurin Cluster™" is a Space Opera Sandbox, set in the year 5440, hundreds of light-years from Earth. 1000 years ago, the First Terran Empire fragmented in a brutal interstellar religious war. The Terran Far Colonies to Rimward failed, as technology was lost. Abandoned spaceports now hold ancient artifacts to be re-discovered. 500 years passed in darkness and brutality, but humanity began to recover when Travellers braved the danger and adventured where few others dared to go. Over time, the Noble Houses rebuilt their Dynasties, and their progeny returned to conquer the stars. * * * This is one of the sleekest role-playing games ever designed. Determine your future within a super-detailed sandbox setting. Engage your imagination with an immersive Space Opera storytelling narrative. JOIN NOW! This will be an Introductory / Teaching game for players new to Traveller®. Veterans of other Traveller® editions are welcome to play. Blast off, bound for deep space!🚀 CLICK THE BLUE 💙BUTTON ➡TO JOIN a FREE One-Shot NOW!🦸‍♀️🦸‍♂️ DM_Shroud: Cartographer, AI Artist, Digital Space Artist, Illustrator. Traveller Referee since 1977. * * * CREDITS & ACKNOWLEDGMENTS: "The Traveller® game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2022 Far Future Enterprises. Trademark used here with permission." "The Aurin Cluster™" is a Trademark of Digital Moon Books. Copyright 2016-2022.

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Multi-lingual

2 years on StartPlaying

1 game hosted

Highly rated for: Inclusive, World Builder, Teacher

Additional Details

How to prepare

A working microphone is required, webcam is optional. Discord is required as well as creating a free account on roll20.net All dice rolled will be virtual dice.

What I provide

The Referee has a set of the Mongoose Traveller 2nd Edition hardback rules. The Referee will gift players with a free copy of the Explorer's Edition subset of the Mongoose Traveller rules, purchased from drivethrurpg for player use and perusal at their leisure as a courtesy to each player. The referee will create non-player characters, planetary regional and local maps, lore, and handouts for this game, as befits a vast, detailed Space Opera setting.

Gameplay details

Immersive role-playing will be emphasized, and narrative choices will be given to the players with dice resolution outcomes leading to imaginative story changes. Some metagaming conversation is to be expected as the party narrates dice results, but it is hoped that this does not devolve into arguments with the GM having the final say in case of a situation where players cannot agree on a clear narrative. Combat is fast and easy and relatively simple to adjudicate once the players learn the system (which the GM will teach as we play.) Player characters will go into danger and combat is expected to be uncommon, and deadly, involving both planetary/ground combat and space combat aboard a ship of some type. The combat system is realistic, allowing for light, moderate, and serious injuries. Injuries will affect character skill use and attribute loss directly. Because the narrative supports these characters as mundane spacefarers turned Heroes, it will be uncommon for a player character to die, although characters will be operating under stress, and this will be role-played. There may be occasional puzzles but the main focus will be star-hopping interstellar travel and adventure, as well as skullduggery, intrigue, political machinations, betrayals, gunfights, and characters running for their lives outnumbered, all tropes of the Traveller setting. Players will start with characters with a vast diversity of skill levels and equipment because Traveller is not a level-based system- it's a skill-based system with a life path. Starting characters could be a retired Admiral adventuring alongside a young military Space Marine veteran who has a bionic arm replacement from an injury they sustained on their first combat drop. Players can select from a pool of GM pre-approved pre-generated characters before play, but if a player wishes they can generate a character by participating in session zero or submitting an outline four days before the beginning of the next scheduled scenario to give the GM time to integrate them into the story at hand.

Content warnings

    (none)

Safety tools used
  • Aftercare
  • Bleed
  • Breaks
  • Debriefing
  • Lines and Veils
  • Luxton Technique
  • Luxton Technique Discussion
  • Monte Cook RPG Consent Checklist
  • Open Door
  • Session 0
  • Stars and Wishes
How will character creation work

Characters will begin as generated from the Mongoose Traveller 2nd edition life path system. Players can select from a pool of pre generated characters that are GM approved. Or they can generate a character given 4 days advance notice with an outline to the GM before the start of the next scheduled scenario so that the GM has time to integrate their character and work with the potential player to develop a suitable character and equipment.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: None

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