Beyond the Witchlight: A fantastic journey for 1st to 8th level D&D!
Dungeons & Dragons 5e on Discord, Roll20
Price per player-session
About the adventure
The latest official adventure from Wizards of the Coast, "The Wild Beyond the Witchlight" takes us to a place that has always been at the heart of D&D but has never really been explored directly. Beginning with a wacky tour through a planeshopping circus, the campaign brings us to the heart of the Feywild and the Domains of Delight. In search of something they lost in their childhood, our heroes will embark on an unforgettable journey through a world full of enchantment. However, all is not right in the Feywild. A dangerous enemy awaits concealed by trickery and illusions. In order to recover what was taken from them, our heroes will have to take on the responsibility of reuniting the sundered realm of Prismeer. In a realm where the way to victory is never direct, our heroes will have to rely on their wits and cunning more than their spells and blades. The adventure begins at 1st level, and as such is suitable for beginer players. This is a medium to long-term adventure, and will be played weekly at the same time through Roll20 and Discord. We will be using the officially published module and assets with original art, races, and fae-themed magic items.
How to prepare
A good quality microphone (preferably a headset) is required to use Discord. I also strongly encourage players to use video during games. Games using video conferencing are usually more enjoyable for all parties, as video prevents misunderstandings and miscommunication. In addition you will need (free) accounts for Discord and Roll20, and you might want to download the Discord client. All game materials (handouts, character sheets, maps, tokens) will be available through Roll20. Finally, please note that at the moment Roll20 is not fully functional on tablets/smart phones and plan accordingly.
What I provide
Characters will have access to the Roll20 compendium, including the two new player races published in this module. All handouts, maps, tokens, and digital dice will be provided through Roll20. You do not need any physical supplies to join the game, unless you like to take notes on paper.
This is a very unusual D&D adventure, in that almost every challenge the heroes face has been designed to offer the possibility of a non-violent resolution. While trying to battle every creature in the Feywild is always an option, it will rarely be the best way to achieve the party's goals. This adventure may disappoint players who enjoy a more combative, hack-and-slash playstyle. The adventure does explore some dark themes at time, including isolation, childhood trauma, and memory loss. During the game we will ensure that everybody feels empowered to state when something is preventing them from enjoying the game and participate fully, so that we may resolve any issues that rise during play out of character. Any behaviour that prevents other players from feeling safe and comfortable at the "table" will not be tolerated.
Safety tools used
- Lines and Veils
- Open Door
- Session 0
- Stars and Wishes
How will character creation work
It is very important for this campaign to be a success that players create characters together during session zero. The character's backgrounds, their flaws, and their personal losses, are integral to the narrative. We will be using the Roll20 compendium to create and level up characters throughout the campaign. For players who are not familiar with Roll20, starting at level 1 will make it easy to learn their way around the platform.
Players can expect
- Combat/Tactics: Low
- Roleplay: High
- Puzzles: Medium
- Experience Level: None
Player reviews (185)
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