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The Curse of Strahd

The Curse of Strahd

Dungeons & Dragons 5e | Campaign

About the adventure

Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the villagebelow. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and ofmadness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has justentered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the masterof Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills themidnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Combat Heavy

“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

Zachary

5.0

(3)

2 years on StartPlaying

Highly rated for: Storytelling, Creativity, Sets the Mood

Additional details

How to prepare

You'll need a microphone and filled out character sheet. Everything else you'll need will be clear based on the pre-decided medium of play.

What I provide

I primarily run Theatre of the Mind but can use Roll20 when needed. I offer content sharing on D&D Beyond, blending homebrew and official content for a unique experience. I use character voices, ambient music, and immersive storytelling to bring the world to life. Combat is balanced but often leans toward action unless the group prefers more narrative focus. I mix Rules as Written with Rule of Cool—if you want to try something creative, go for it, and we’ll see how it plays out. Homebrew is welcome, just send it my way for approval. Player choices shape the story, and I’ll work through unexpected decisions narratively. Player conflicts are handled case-by-case to ensure a fun and fair game for everyone. At my table, expect engaging storytelling, thrilling combat, and plenty of chances to shape the world around you.

Gameplay details

If for any reason you are uncomfortable with something I or a player is saying or doing, please immediately message me directly and I will alter my course or address the offending player.

Content warnings

Safety tools used

Breaks

Open Door

Stars and Wishes

X, N, and O Cards

How will character creation work

D&D Beyond is excellent and FREE! I strongly encourage everyone playing D&D use it, but I will never require it. Starting level for this campaign is 1. You can choose between Point Buy and Standard Array for assigning stat points. Make sure you add your starting equipment.

Players can expect

Combat / Tactics

High

Roleplay

High

Puzzles

Low

Experience level

Intermediate

Platforms used

Discord

D&D Beyond

Roll20

3 NEEDED TO START
$20.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Saturday - 1:00 PM UTC

3-5 Hour duration

0 / 5 Seats filled

Requirements

Experience required: Intermediate

Age: All Ages

This game will begin once 3 players have joined