Curse of Strahd Revamped
Dungeons & Dragons 5e | Campaign
$40.00
/ Session
Details
Weekly / Wednesday - 11:00 PM (UTC)
Jan 15 / Session 7
3-3 Hour duration
5 / 6 Seats filled
Schedule
Requirements
Experience required: Open to all
Age: 18+
About the adventure
Experience the Ultimate Horror-Themed D&D Campaign with Curse of Strahd: Revamped! This campaign is for players that want the gritty realism of a fully immersive horror-themed campaign. Death awaits around every corner and trustworthy people are few and far between. Enter the dark and fog-filled world of Barovia, where ancient forests and rolling fog set the stage for a thrilling, immersive horror-themed D&D experience. Face off against vampire Count Strahd von Zarovich and his minions as you journey through this sandbox-style campaign, where every decision carries the weight of life or death. Encounter werewolves, witches, and a host of other undead creatures as you navigate this treacherous landscape. 🩸 Runs from level 3 all the way to level 16, allowing you to experience high-level play in the world of Barovia! 🩸 Homebrew additions to the campaign bring new elements of mystery and excitement to the classic Curse of Strahd storyline. 🩸 Epic narration that will transport you into the world of Barovia, adding depth and drama to every encounter. 🩸 Beautiful artwork for every NPC and location, bringing the dark and mysterious world of Barovia to life. 🩸 Dozens of personally curated playlists for setting up beautiful, haunting ambience in every session. 🩸 Each NPC in my campaign has a unique voice and accent, adding even more authenticity and immersion to the gameplay experience. 🩸 Plus, as an added bonus, I give you a free level 1 feat - you'll definitely need it 😉 Don't miss out on this epic D&D experience - sign up now! Hurry, spots are filling up fast! Reserve your spot in Curse of Strahd!
4 years on StartPlaying
1457 games hosted
Highly rated for: Voices, Sets the Mood, Storytelling
Average response time: 7 hours
Response rate: 100%
Additional details
How to prepare
You will need a D&D Beyond account, and a Discord Account. A decent mic, headset and computer are also required. Other than that there is nothing players need to bring with them to session.
What I provide
I bring to the table the complete collection on D&D Beyond which gives the players in my campaigns access to all of that content. Foundry VTT a powerful software with dynamic lighting and special effects capabilities.
Gameplay details
A typical session will be everyone logging into D&D Beyond, then joining discord, and joining the Foundry VTT link. After everyone is situated and ready to go then we will jump right into the game. Exploring and role-playing will be large portions of the game as well as combat. This is a game for people who like gritty realism combined with high fantasy, an accurate comparison would be the Witcher series. I like to play my games with a healthy mix of role-playing and combat. There is also a good amount of serious and silly content. You can expect the game to be fully fleshed out, everywhere you go there will be a map or animated artwork to show you what your surroundings look like accompanied by a narrative explanation. I pride myself on my voice acting skills and will do my best to breathe life into every NPC. What I can’t do with my voice I supplement with voice mods. Character death is a serious possibility, especially at early levels. This is because I do not pull punches and let the dice fall where they may. I feel the world seems much more alive and realistic when you are bumping into things that are both easy to take care of and nearly impossible to manage. Knowing when to run is one of the greatest skills an adventurer must possess. I want to get your adrenaline pumping in dangerous situations and make it feel as real as possible. I require everyone to be on time and ready for the session and expect them to stay for the entirety unless an emergency arises. I expect people to stay in character as much as possible and I do not tolerate metagaming. I run a mature game and any topic may come up at the table in game, if there are any specific lines you would like to avoid crossing please feel free to message me and I will make a note of it. You can expect to have a 10-minute break around mid-session for grabbing snacks, drinks, and bio breaks. House Rules 🩸 Potions It is a bonus action to swig a potion 🩸 Flanking Flanking confers a +2 bonus to attack rolls instead of advantage 🩸 Critical Hits Critical hits cause the damage on the dice to be doubled instead of rolling extra dice 🩸 Critical failures and Critical Successes If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success and may also have additional benefits, which are determined by me. 🩸 Death Saves Death saving throws are done privately 🩸 Stealth Outside Combat Players make (Dexterity) Stealth rolls only when someone is in a position to see them or look for them. 🩸 Investigation Checks For Traps When searching for traps, the person checking will roll a check once and continue to use that result until a trap is found in order to avoid constantly rolling. 🩸 Vicious Mockery or Tasha’s Hideous Laughter If you use vicious mockery or Tasha’s hideous laughter and your joke/insult makes me laugh, the target gets no saving throw.
Content warnings
Safety tools used
• Breaks
• Debriefing
• Lines and Veils
• Open Door
• Session 0
How will character creation work
Characters will be created before the first session. I run a session 0 sort of interview after you apply to answer any questions, make sure everyone is comfortable, and has their character ready. Backstories should be written before session 1 as well.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Open to all
Platforms used
• Foundry VTT