On the business side, corporations took some big hits that are bringing them back to their favored franchises. On the hobby side, Discord/Roll20 users got a nice surprise and a mental health study had pleasant results.
Find out how Dungeon Dudes continued their D&D Beyond partnership, who Dungeons & Dragons asked to help improve its upcoming books, how a five-year-old made a dungeon, and the latest amazing Humble Bundle.
As an Eberron fan, I guarantee that these will help you create a unique character that your DM will thank you for. Hopefully that means more plot (and maybe a personalized magic item) for you!
Critical Role is opening a Beta playtest for its in-house TTRPG while Dungeons & Dragons previewed its big Vecna campaign. Meanwhile D&D Beyond invests more in third-party content while Pathfinder draws up a new card game.
Players are wondering what exactly this new set of rules means for their games. Can they just keep playing 5E as they have been for years? Will future campaign books phase out the old rules and force them to learn new rules? And is parent company Hasbro really trying to turn D&D into a subscription-based service like every video game is nowadays?