D&D: Savage Kingdoms
$20.00
/ Session
Details
Once / Saturday – 10:30 PM UTC
Oct 17
3–4 Hour Duration
0 / 5 Seats Filled
Schedule
About the adventure
"...at the dawn of the Age of Gorgons, the great continent was torn asunder and in place of its once earthy heart was naught but the endless sea. There arose men, the grand-children of the gods, and Fate would set their hands to many great and terrible things..." And so it goes with the Savage Kingdoms setting, a highly detailed world supported by a both a brand-new D&D rules variant as well as its own published indie system. More Dark Ages than medieval period, this setting offers more grit and mysticism than the typical D&D milieu, with challenges (and potential rewards) even greater than before. A somewhat low magic world (at least for D&D), it is populated by tribes and kingdoms of humans from rich and varied cultures, as well as several unique non-human races, such as the Chenari, Rathkiri, and Gajulah. In short, think Conan's Hyborian Age meets A Song of Ice and Fire for general thematic elements and the overall feel of the SK setting. As a professional actor, Dungeon Master Mike Yow will be challenging his players, not only with myriad role-playing and character-building scenes, but with dangerous battle, exploration, intrigue, and much more.
Game themes
Meet the Game Master
About me
Bringing to the table 42 years of tabletop role-playing and stage (and film) acting experience, I've been running games professionally for the past three or four years. In 2014, I wrote and published the Savage Kingdoms, a gritty sword-and-sorcery themed RPG now entering its 3rd edition with the brand-new core rulebook coming out in mere weeks. I also run D&D 5e professionally for afterschool students (and occasionally for adults as well), though I, admittedly, prefer ever so slightly my own SK game. But medieval fantasy is my jam, as the kids once said, so pretty much any game system delving into such epic worlds appeals to me.
View Profile →Character creation
Creating your character
A "session zero" character creation period will occur the first meeting, with hopefully some time afterward for introducing the player-characters to the setting and a little adventure-time. Session Zeros tend to help build trust and some bonding before striking off into the wilds.
What to expect
Preparing for the session
A copy of the D&D: Savage Kingdoms rules variant will be sent to all registered players a week before the first session. Alternately, if players prefer to play the actual Savage Kingdoms rules set, the DM will be glad to send them a digital copy of the SK 3rd edition core rulebook free of charge.
What GMikeY brings to the table
I'll be bringing enthusiasm, storytelling, voice-acting, and improvisational techniques to the virtual table! ;)
Platforms used
Safety
How GMikeY creates a safe table
Standard D&D 5e rules are in effect, with modifications made by the Savage Kingdoms variant rules system. If players agree, the Savage Kingdoms rules themselves can be used instead, a published indie system utilizing the roll of a single d20 for swift action resolution. A typical session could be anything from gritty combat, exploring a mysterious ruin or island, to scheming political intrigue, but generally speaking, would likely contain a bit all of these elements. Pacing and collaborative storytelling is the emphasis here, after all, and DM Mike Yow does enjoy delving pretty deeply into roleplaying and character development as much comfortably possible for his players.
Content warnings
Safety tools used