Cost Per Player
$20.00
5.0
(18)
1 year on StartPlaying
77 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
Howdy hey, my name's Urvy (they/em/xyrs), and I'm here to take you on an adventure, to share our stories, and explore the final frontiers of our imagination! As a neurodivergent queer, I love roleplaying games for the benefits of escapism, as a way to keep critical problem solving strong, and how it can bond people together-- how it can make them more than just a team, how it makes them a party guided by the power of friendship (and magic). I got my start in roleplay via text games online 15 years ago, spending hours at a time immersed in different worlds and characters. I also dappled briefly in Pathfinder for a couple of years. I've been playing Dungeons and Dragons for about 7 years, running a campaign as a Dungeon Master for about 4 years now and hosting one shots periodically during that time. Recently I've begun diving into the world of Monster of the Week and would love more opportunities in this system. Being a Game Master has been a rewarding and fulfilling experience, because it has allowed me to express myself authentically with strangers who've become my friends, stoked my creativity, provided me with perspective of the world we share together, and given me an opportunity to both share and receive stories that will stick with me for ages to come. Prior to my experiences at the table, my roleplaying took form on stage with my decade's worth of time in theatre. As a human being, I can't promise perfect sessions, but I can guarantee you that I will do my absolute darnedest to give everyone a chance to say what they need to say and to hear people out, to bring your characters-- your babies-- to life and provide them a stage and a cast to interact with, and hopefully give you something to look forward to, hopefully let the game be the relief for you that it is for me. Full disclosure, I am a Virgo/Libra cusp, if that matters. https://docs.google.com/presentation/d/1uB0i6nXgg0EYfXAvV61d7y9EASPIL0229neVh0_i5PQ/edit?usp=sharing Let's get messy, make mistakes, be kind and courageous, and... roll for initiative!
GM Style
At the end of the day for me, TTRPG is about the characters and the stories the players want to tell about said characters. I think the roleplay is essential to any game, to keep it moving, but that it doesn't necessarily have to come in the form of In-Character Dialogue, because not everyone is always comfortable with the Expected Performance aspect; "my character does this," or "my character says something along the lines of..." are perfectly acceptable at my table. However, In-Character Conversations are strongly encouraged, even if you think it might derail the session; in both real life and the fantasy world, communication is key. Combat though can also progress a story and also keeps players on their toes. My combats definitely range in difficulty-- some you could consider as a joke, while others, the smartest decision would be to flee. I won't lie, from time to time, I might make edits and additions to stat blocks to reevaluate the challenge rating, prevent metagaming, or just generally add some more flavor to a monster. I will say, plenty of the combat situations I may throw your way can also be solved diplomatically. Unfortunately, I am not a professionally trained voice actor in any measure, but I sure do try my best to do character voices, though the accents might not always be consistent; characters are about attitude and personality, right? I like to set the scene, sometimes a bit more elaborately than is needed, but don't worry, perception checks will be called for as well. And occasionally, I might even do little closet cosplays of NPCs. Party members have described me as, "prepared," "attentive," and "energetic."
Game platforms used
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