Villain 4 Hire
he/him
5.0
(8)
Timezone
Identity
About Villain 4 Hire
About Me: Hello, fellow adventurers! I'm a former Adventurers League Super DM with a passion for creating unforgettable gaming experiences. From 2014 to 2016, I organized and ran games at three different stores in Las Vegas, NV, fostering a vibrant community of players. One of my favorite memories was running a marathon session of the "Tyranny of Dragons" campaign, which brought together over 20 players! Since then, I've transitioned to running games online and hosting hybrid sessions using Foundry VTT and Alchemy VTT while meeting in person. I love bringing the magic of tabletop RPGs to both new players and seasoned veterans. Whether you're looking for epic battles, intricate puzzles, or deep role-playing, I've got you covered. My Games: Dungeons & Dragons: While I often run pre-created modules, I enjoy adding unique twists to adapt to player styles. This dynamic approach means the ending is rarely what anyone expects, making each session a thrilling adventure! Custom Campaigns: For other game systems, I craft custom homebrew campaigns tailored to my players' preferences. I even have my own custom tabletop RPG system, Overpower, which is mostly just an insane excercise to keep my creativity flowing. Either way my goal is to provide an immersive and enjoyable experience that keeps you coming back for more. Join me for an exciting journey where your choices shape the story, and every game is a new adventure!
At a glance
5 years on StartPlaying
18 games hosted
Highly rated for: Storytelling, Inclusive, Creativity
Featured Prompts
My favorite system of all Time is
Mage the Awakening 2nd Edition.
People are always surprised when I tell them
I can say "I am a carrot" in a bunch of random languages.
When I'm not running games I'm...
Operations Manager for Palladium Books Inc.
How Villain 4 Hire runs games
GM Style: I run official modules, but I like to twist and turn them in ways that fit the player group. Your character backgrounds chosen during creation always play a part in the story of the game. I also have homebrew campaigns, which are run in a West Marches style. When it comes to combat, I generally adhere to RAW (rules as written) with guidance from Sage Advice articles and a good dose of common sense judgment. It's perfectly okay to bring up a bad judgment call in the middle of the game as it impacts your level of fun. Our goal is to reach a reasonable solution quickly, and sometimes that means we can't go with your initial idea. If the idea sounds fun and cool but breaks the game, I at least give out inspiration and try to help us figure out something equally fun and cool to do.
Villain 4 Hire's Preferences
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