
Valerie
she/her
5.0
(5)
Timezone
Language
Identity
About Valerie
My name is Valerie, and I fell in love with D&D in 2018. As an avid gamer, artist, and traveler, I love adventures and the creativity that D&D offers. The endless possibilities and ability to experience things not possible in the real world got me hooked, and now I can't get enough of it. After being a player for a couple of years, I started GMing in 2019 as an official Adventurer's Guild GM at a comic shop. Once COVID hit, I continued running my first campaign, Tomb of Annihilation, online, which opened me up to the world of digital GMing. Since then, I have run several other campaigns, adventures, and one shots - pre-made and homebrewed. I have used Roll20, Discord, and Fantasy Grounds to run my games (it doesn't matter what tools you use, D&D is always possible!) and have shifted to focusing on Fantasy Grounds, as I find it the most immersive and fluid platform. I love to learn and grow as a GM, so I am always looking to improve my players' experience by optimizing and utilizing new tools. All that matters to me in the end is that my players have fun. D&D is a gift that I can't wait to share that with anyone who comes to my table.
At a glance
Less than a year on StartPlaying
Highly rated for: Knows the Rules, Creativity, Inclusive
Featured Prompts
My favorite shows/movies are
The Lord of the Rings Trilogy, Gladiator (the second one doesn't exist), Alchemy of Souls, The Good Place, Solo Leveling, Delicious in Dungeon, 86, and... there are too many. The first two are definite favorites, and the others are spitballs. Love adventure, fantasy, comedy, anime, and much more.
The three words my players would use to describe me are...
1. Creative 2. Knowledgeable 3. Spontaneous
When I'm not running games I'm...
playing all sorts of video games, hanging out with 5 dogs, watching movies and shows, and perfecting or testing delicious recipes (I've been known to combine unusual ingredients with exemplary or... less than wonderful results).
How Valerie runs games
I run a balance of roleplay and combat, but my focus is always on running inclusive content that my players want to play. If I have a group that prefers combat, I make games combat heavy. If my players prefer roleplay, I create more opportunities for roleplay. I am creative and love making unique and unusual situations and encounters - no one wants a boring adventure - so expect to stay on your toes. Things may not be as they seem. I love adding depth to games, and there will always be stakes. Actions have consequences (as does inaction)! Combats will never be the same twice. I try to make combats as engaging as possible without intentionally meta killing you (the NPCs will still try to kill you), but don't think that means that I'm not willing to kill players if things go south (who knows what a series of nat 1s or 20s will do?) or if players get themselves in a sticky situation. My NPCs fight with appropriate intelligence. Be careful diving head-first into situations without investigating or having a plan first. I'm not taking the hydra out of the underground lake if you decide to swim in it at level 5, and the T-Rex is still going to attack you if you run up and punch it at level 3.
Valerie's Preferences
Systems