I literally grew up playing D&D. Starting at my brother's table at 6 years old and continuing to this day. In my 30+ years of being a GM, I have written many of my own stories, played numerous systems, and built entire games. I am comfortable showing new players the ropes including children as young as 6 years old, which I have done with my own children as well as my nephews. Additionally, I am comfortable running games with people of all ages that are neurodivergent. It may take a little extra patience and encouragement but it is wonderful to see players come out of the shell and really get into their character. As a GM, nothing is more satisfying than a player that really immerses themselves in their character.
As a GM, I tailor my games and adventures to the players. We all come here to have fun, so that is always the top priority. I feel that it is important to build a world for players to explore and enjoy. Players deserve the freedom to engage the game and adventure in their own way, but that doesn't mean player actions have no consequences. Anything the players do, whether it is good, bad, or neutral, may have repercussions. Additionally, I love adjusting and building parts of the game around the players and how their characters behave. It is important to allow everybody a time to shine, so I create opportunities for each character. As such, we can play the type of game that the players want to play, high fantasy heroes, bumbling fools, good but flawed people, or even the occasional foray into the darker sides of characters. I am comfortable running anything from high fantasy to dark dystopian games. I have played DnD for basically my entire life and I am a big fan of 5e. I also love World of Darkness (WoD) games (Vampire the Masquerade, Mage the Ascension, Werewolf the Apocalypse, Changling the Dreaming, and Wraith the Oblivion), in fact I have a near complete set of 2nd edition WoD books. Lately, I have spent a lot of time playing with more futuristic tech in Cyberpunk Red and Fallout 2d20.
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